RimWorld

RimWorld

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Vanilla Races Expanded - Android
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.095 MB
14 May, 2023 @ 6:24am
30 Aug @ 12:25pm
67 Change Notes ( view )
You need DLC to use this item.

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Vanilla Races Expanded - Android

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod redefines the way you play, introducing fully customizable Android colonists that come with their own set of genes - the immutable Hardware and programmable Subroutines.

Hardware genes form the core of your Android, determining their essential behaviors and aesthetics. Subroutines, on the other hand, dictate the abilities of your Androids and can be programmed for various skills and environmental responses. However, maintaining power efficiency is crucial to keep your Android functioning optimally.

Androids are not bound by human needs. They work tirelessly, require no sleep or food, and can be repaired or refilled with neutroamine when needed. New structures, including the Android Creation Station and Subcore Polyanalyzer, bring more depth to your building strategy.

Experience a thrilling development with the Android Awakening. Under extreme moods, Androids can develop human-like traits, breaking away from their standard programming and behaving like human pawns. They can learn new skills, gain new traits, and even require comfort and risk mental breaks.

Awakened Androids integrate into in-game factions, with 30 new backstories for these characters. Ideology integration provides a new precept, Androids, shaping how synthetic humans are viewed by other colonists. Moreover, a new starting scenario presents the opportunity to build an Android Utopia, offering refuge to chased Androids from across RimWorld.



Vanilla Races Expanded - Android adds following mechanics to the base game:








































































It’s a very complex mod, and there may be some bugs related to other mods.

[forms.gle]




Q: Are Androids resistant to vacuum of space?
A: That's right! They are!

Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do not. Hardwares and Subroutines cannot be installed on normal humans and will not appear in any UI or entities related to xenotype editing.

Q: Can I find this race in the game?
A: Yes! Awakened Androids can spawn rarely with Outlanders and Pirates. You can also make your own Androids!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: How can I get so much neutroamine?
A: There are numerous mods that allow you to craft neutroamine - I recommend building an automated neutrosynthesizer in Vanilla Factions Expanded - Mechanoids.

Q: Why do these androids look like humans and not like robots in Android tiers?
A: Well you just answered yourself. Androids are a type of synthetic being that closely resembles humans!
2,187 Comments
deadmanreaper13 2 Sep @ 9:39pm 
hmmm.... maybe not a womb but an internal growth vat? can't naturally create life, but can have an embryo inserted to grow a baby. requires 13.5 days to grow, faster then a normal pregnancy, but slowing then an actual growth vat, but with the bonus of mobility. would require the consumption of organic food to prevent bio-starvation of embryo.
The Blind One 2 Sep @ 1:10pm 
@iki_balam

They are androids ... are you expecting them to come with built in artificial wombs or something?

Would be a neat hardware actually ...
iki_balam 2 Sep @ 10:38am 
Are androids fertile? I am using Devmode to check and they appear to all have 0% fertility. Not sure if this is a feature or bug.
Prester 2 Sep @ 3:38am 
im sure this has been asked before but i cant see it: can i recharge android energy somewhere?
Rogue Random 1 Sep @ 2:02pm 
@Mega are you playing with nice health tab? If so you may need to mess with the mod options in that, because I had a similar issue until after messing around with that
Mega 31 Aug @ 1:32pm 
I have several spare reactors available, yet I do not see the bill to either remove or replace one. Are there any know mod conflicts that cause this?
PapaPayana 31 Aug @ 11:18am 
ive put in a bug report for a weird interaction happening on creation of androids
Элемент 29 Aug @ 11:45am 
I love this mod but it is crashing now. I have tested with other mods and when I remove this mod, it no longer crashes when generating map tile.
Grey Draco 29 Aug @ 11:29am 
Androids ignore android stands, any idea why? I can only order them to use those, but they stopped using them on their own.
Champion of Super Earth 28 Aug @ 7:03am 
@Freshkrypto Resistant to vacuum just means they're immune to vacuum burns. This is basic knowledge and i feel like it should be obvious to everyone that just because you're immune to vacuum burns doesn't mean you're immune to the sub zero temperature in space.