RimWorld

RimWorld

555 ratings
Alpha Skills
3
2
2
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
208.421 KB
21 Mar @ 7:14am
6 Sep @ 6:39am
10 Change Notes ( view )

Subscribe to download
Alpha Skills

Description
[www.patreon.com]

Features

Alpha Skills adds:

- 13 new passions. Most of them use a new custom system that swaps the passion between an active and inactive state upon certain conditions
- 19 new expertises for pawn skills

New Passions














New Expertises















New in 1.6:





Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW. PLEASE STOP ASKING ME TO DO THIS ON PURPOSE, WEIRDOS

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No, just Vanilla Skills Expanded

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: A haiku for you:
Thing craves more things still,
Endless wants beyond my grasp,
Control drifts away.

Q: Can I deactivate the new passions and just use the new expertises?
A: Yes, use mod options in Vanilla Skills Expanded

Changelog

v1.0: Release (21/03/25)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
31
21 Aug @ 11:49am
PINNED: Bug Reports
Sarg Bjornson
173 Comments
Catman1226 20 Sep @ 5:23pm 
Could you add a option to remove the pain idealized precept requirement for the pain driven passion or add the masochist trait as a supplement requirement, please?
Veskaida 8 Sep @ 3:50pm 
Wow this is a great mod. Doesn't completely change how passions works, but adds a splash of gameplay diversity instead of the more binary "passion/no passion" of vanilla. Great addition to any playthrough!
Sarg Bjornson  [author] 6 Sep @ 6:43am 
v2.101:

Added code so the forbidden passion hediff removes itself every hour if no forbidden passion is found on that pawn
Sarg Bjornson  [author] 6 Sep @ 6:34am 
Thanks, that narrows it down: the game removed the passion, but not the hediff. I'll add a timer to make the hediff remove itself.
Lno 6 Sep @ 12:03am 
I did what you said and hediff is there, and I also started the game with just this mod and its dependencies, and I think I found the problem: when forbidden passion is applied to a skill that the pawn is incapable of, it loses its icon.
Sarg Bjornson  [author] 5 Sep @ 11:45pm 
You need to specify "show hidden hediffs" in the pawn's health tab

I'd also need to know if this is happening with just this mod active, as so far I've been unable to replicate it. The hediff is only added if the pawn has this passion, and the thought only happens if the pawn has the hediff
Lno 5 Sep @ 11:42pm 
I turned on dev mode and there is no hediff, if that is the correct way to do it
Sarg Bjornson  [author] 5 Sep @ 10:38pm 
And will you answer my question?
Lno 5 Sep @ 6:12pm 
@Futstub the same happens to me, there is no forbidden passion in any skill
Sarg Bjornson  [author] 2 Sep @ 1:29am 
Do they have the forbidden passion hediff?