RimWorld

RimWorld

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Adaptive Storage Framework
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.474 MB
10 Sep, 2023 @ 11:56am
14 Jun @ 5:22am
10 Change Notes ( view )

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Adaptive Storage Framework

Description


Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak how items get displayed, how many graphics get displayed, how they get colored, how to display text and so on. A couple other features like more fine grained storage capacity control and temperature controls are included too.

Visible to users, the framework itself always adds a contents tab, a group tab for buildings in a storage group and enhances selection behaviour for storage buildings. A collection containing mods using this framework is available here. Let us know if you believe another mod to belong there.

The screenshot shows the UI bits with buildings from Adaptive Storage Neolithic and Phaneron's Basic Storage.

You can also include this banner in your mod page to signify that your mod requires ASF to work.





Q: Where can I read about these functionalities? How can I use them for my mod?
A: Documentation can be found here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/index.adoc

Q: Is this compatible with LWM Deep Storage?
A: Yes! LWM is compatible and will not interfere with any of our features, in fact, the two compliment each other. Additionally, there are mod settings in ASF for you to choose between some systems.

Q: Is this compatible with [insert storage mod here]?
A: ASF only adds extra functionalities to be used, it doesn’t alter already existing features by itself, therefore it should be compatible with most mods out there.

Q: How do I tweak storage stats?
A: Unlike deep storage, this doesn't have a custom made settings menu only for buildings made with the mod. It is instead compatible with RIMMSqol however. Every storage building can have the majority of its stats freely adjusted there.
Quick edits for modding purposes can additionally be made with the edit graphics button that shows up on buildings when having god mode active. These god mode changes don't get saved though.

Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay. The result of the framework's custom rendering and various caches should even be improved performance over using plain vanilla shelves without any additional mods.
More details on optimizations this includes over vanilla shelves are described here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/Performance.adoc

Q: Do you accept suggestions?
A: Yes! If you have a well thought out idea, please comment it down below and let us know what you think the mod is missing.



Hard incompatibilities:
- Stockpile Stack Limit (Continued) has been reported to break the vanilla multiple items per cell functionality, which this relies on

Soft Incompatibilities:
- Designators from mods like Recycle This may appear inside containers with wrong offsets and no direct UI support



Got a bug? Report it at our Github Issues page or in the PINNED bug report thread, under discussions. Make sure to write down as much information as you can about the bug AND include a hugslib log.
Without a log, your bug report will likely be ignored!

https://github.com/bbradson/Adaptive-Storage-Framework/issues




If you would like to support the team, please click on our images!

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ASF and all of its modules are fully open source!
That means you are free to use the source material however you please. The only thing we ask of you is to credit the original authors.
GITHUB: https://github.com/bbradson/Adaptive-Storage-Framework
Popular Discussions View All (2)
126
21 hours ago
PINNED: BUG REPORTS
Soul
640 Comments
bradson  [author] 17 hours ago 
Technically that's sure possible, but someone would have to implement it first. Having both tabs taking screen space isn't something I would want I think. I can keep a note though
Uskok 19 hours ago 
@bradson - I noticed in mod options that we can choose whether "contents" or "storage" is opened on select, which is already great, but would it be possible to open both at the same time? Like both panels side by side?

@Haraise no Tenshi - There are several mods that might help with what you want: Stack gap by Andromeda, Variety matters (stockpile) by Mlie, and Stockpile stack limit by Mlie.
bradson  [author] 21 Oct @ 2:33pm 
@若彗 This mod doesn't contain any patches or other kinds of code for the right click menu. I'd recommend profiling with dubs analyzer to find the offending mod in your list
bradson  [author] 21 Oct @ 12:35am 
@Kimo' Toggling the contents tab display to vanilla in the mod settings makes those show up. Outside of those there's the option of selecting anything within the mod added contents tab too. Rimworld's search bar that you open with z, double clicking similar stacks outside or literally just continuing to click on the building's cell until what you want gets selected are also options
Kimo' 20 Oct @ 4:18pm 
I'm sorry if that was already asked, but couldn't find anything on the wiki. Is there a way to show gizmos related to the content of a shelf? Or if not, how exactly can I make it so I can select stuff inside the shelf when clicking on it?
generic hooman moat.gg 20 Oct @ 10:03am 
I don't mean to give you the big stress but we can't see imgur shit in the UK
SSS-class Warlock 19 Oct @ 1:45am 
John, bradson just said that he updated this about 4 months ago
I love MSG 18 Oct @ 10:00am 
update?
bradson  [author] 14 Oct @ 11:02pm 
@AnkleBiter67 About 4 months ago
AnkleBiter67 14 Oct @ 6:24pm 
when would an update to 1.6 be?