RimWorld

RimWorld

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Dismantle Ancient Junk
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Mod, 1.3, 1.4, 1.5, 1.6
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662.182 KB
3 Oct, 2022 @ 6:07pm
4 Sep @ 3:52pm
25 Change Notes ( view )
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Dismantle Ancient Junk

In 1 collection by Proxyer
Proxyer's RimWorld Japanese Mods
235 items
Description
IMPORTANT :
Now it adds compatibility with Biotech DLC. You should now be able to get "mechanoid transponder".

As a countermeasure to the Biotech DLC transponder reported by @int_541, Mod have switched to a non-patching method for Ancient scraps that would probably be the case if checked the Biotech DLC.
This fix will not affect anyone who has not purchased or disabled the Biotech DLC.


Description:
This is simple mod, allows dismantle ALL Ancient Junks, added in the Ideology DLC.
If you dismantle ancient junks, you will get twice as many resources as destroy it.
Even if turn off Ideology DLC in the RinWorld options, the error does not appear.

Compatible :
Added compatibility patch for Vanilla Factions Expanded - Ancients. Ancient buildings (Ancient supply slingshot, Vault wall, Vault door, Large locked door) will be dismantleable.

Added compatibility patch for Medieval Overhaul. Ancient/Ruin buildings (Ancient ruined battering ram, Ancient ruined siege tower, some doors, etc.) will be dismantleable.

Added compatibility patch for Biotech DLC. Ancient Exostrider Parts, Ancient Mech Gestator, Ancient Basic Recharger, Ancient Standard Recharger, Ancient Band Node, etc... will be dismantleable.
But ancient exostrider midsection can't dismantleable. Because you won't be able to get the "mechanoid transponder".

Added compatibility patch for Anomaly DLC. Make the cube sculpture dismantlable and leave some materials behind.

Added compatibility patch for Odyssey DLC.
- Added work times and resources to ancient structures from the Odyssey DLC.
- Made Life Support Units, Ancient Lights, and Ancient Emergency Lights claimable, dismantled, minifiedable, and movable.

Added compatibility patch for Mechanoid Upgrades. Ancient buildings (ancient mech upgrader, ancient basic upgrades assembler, ancient advanced upgrades assembler, ancient upgrades storage, ancient large upgrades storage) will be dismantleable.

Added compatibility patch for Vehicles Wrecks Expanded. Ancient ancient car wreck will be dismantleable.

If you are using Tweaks Galore with this mod and an error occurs, reviewing the options in Tweaks Galore may resolve the issue. Thanks to BlackSmokeDMax for reporting this issue.

Incompatible :
Cannot be used together with the following mods that have the same function.


Notes :
If you have any problems, please report them by comment.

Copyright :
The photos in the preview image use http://pixabay.com free materials taken by Alexas_Fotos[pixabay.com].

F & Q :
Q: Why did create this Mod when a similar Mod already exists?
A: That's because the existing Mod can't dismantle ALL the ancient scraps, so I wanted to be able to dismantle them all.

Q: Sometimes when I dismantle scrap, nothing comes out?
A: Colonists luck and building skills seems to vary the resources available.

In the vanilla game, deconstructions return 50% of the used building materials, If you want to make this 100%, recommend using Configurable Deconstruct Percentage.

Popular Discussions View All (2)
2
23 Sep, 2024 @ 9:45am
ancient urban ruins
MrFlux
0
15 Mar, 2024 @ 8:35pm
BuckUp Link
Proxyer
174 Comments
veoba 5 Sep @ 4:33am 
Thanks anyway, Proxyer!
Proxyer  [author] 4 Sep @ 4:09pm 
You can see the details of what this mod does by looking at the files yourself. If you want to know more, I recommend asking questions on the official Rimworld Discord.

I won't be technical information in comments.
Proxyer  [author] 4 Sep @ 3:54pm 
Update : 5 Sep, 2025
v1.6.12
- Added Cinders of the Embergarden compatibility, and now ancient vehicles, ancient tanks, and war strikers will drop resources when dismantled. But, while destroying them will drop 100%, dismantling them will only drop 50% of the resources due to RimWorld's specifications. If you want to fully recover the resources, destroy them.

@veoba
Done. :cupup:
Due to RimWorld's specifications, only 50% of the resources can be recovered when dismantled.
veoba 4 Sep @ 2:48pm 
Wait. You know. If you destroy this cinder junk then you get special resource and some items. Will your patch do something with this? Or dismantling and destroying - two dif pages in code?
Proxyer  [author] 4 Sep @ 2:38pm 
@veoba
I've checked Cinders of the Embergarden . Fortunately, there are items that drop when destroyed, so it seems possible to deal with them.

The reason why nothing is dropped during dismantling is that it can be dismantled by calling "NonDeconstructibleAncientBuildingBase", but there is no material cost setting. I can solve this problem by specifying the appropriate cost.

I will create a patch to add the building cost set in the mod. Please wait a moment.
Proxyer  [author] 4 Sep @ 2:22pm 
Hello veoba.
It's simply because you haven't created a patch for that mod.

I haven't created a general-purpose patch for ancient buildings/objects because it has too much impact on patching the wrong ones and because it is not possible to set material costs. The results of that patch were terrible in testing.

So, even if it's a hassle, I will checked each mod patch it. I check the relevant mod.
veoba 4 Sep @ 11:02am 
I have a question. This mod in my list: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3421959154
So - there is ancient remains from this mod which one, when i disassemble them, gives nothing - just zero. I placed 100 of them by using devmod and not a single one droped something. Can this mods conflict with each other? For example - vanilla remains give junk very well
Proxyer  [author] 29 Aug @ 8:27pm 
Hello Malnormalulo.
Thank you for reporting this.

The original materials for the ancient structures added in Odyssey are based on parts for gravity ships and other structures that players can construct (because they were not originally designed to be dismantled).

As a result, if you dismantle them and they drop valuable items, that's because they are materials for the modern structures of the same name.

Indeed, for objects that have stopped functioning and are thousands of years old, like ancient cars, there may be more junk that is actually unusable. I will consider the materials and quantities for Odyssey's structures. It may take some time, including testing.
Malnormalulo 29 Aug @ 6:51pm 
Just noticed that some of the Odyssey buildings got (very valuable) drops added to them, where before they wouldn't drop anything. Any chance of making that optional? I really just use this mod so I can get rid of junk without having a pawn spend half a day shooting it — I wasn't really looking for it to tempt me with an easy source of advanced components that doesn't exist in vanilla.
Proxyer  [author] 11 Aug @ 8:31am 
@Sithgrim
Compatibility patches with other vehicle mods will be applied without any issues as they do not overlap.
The patches that overlap are those related to ancient cars from the Core and DLC.

Probably because the URL was copied and pasted outside of the Steam client, causing duplicate HTTPS.

VVE - Deconstructable Vehicles Junk
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3108171008