RimWorld

RimWorld

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Anomaly Portal
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.302 MB
1 Jun, 2024 @ 9:50pm
13 Aug @ 9:36am
22 Change Notes ( view )
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Anomaly Portal

Description

The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!
Metalstorm / Shard Portal mod contains 1 new entity, 1 new building, 2 backpacks, and research.

Please note that the next introduction will specify the characteristics of the entities, so if you wish to keep it a mystery, don't read on, they will surprise you.

Shard Portals will provide a new form of transportation that can teleport ranged creatures, items and even wall buildings to any location you wish (as long as you can provide the beacon). This means you can quickly deploy a max 11*11 defense position to any location they need, or bring entities down in a mission back to the colony instead of letting them disappear into the map.
The Metalstorm, on the other hand, is a siege entity that will arrive with its mates. With chaos skip, I'm sure it will bring a fun time to everyone.









Q: What if the terrain at the target location of the teleport doesn't support heavy construction?
A: portal transforms the terrain of the target location into Void Metal. So yes, you can use this trait to transform terrain.
Possibly a related punitive event will be added later, so please leave a comment telling me what you think about this.

Q: What happens if a building that teleports is partly in teleport range and partly out of range?
A: Such a building will not be teleported.

Q: I don't want to add an extra Metalstorm to the ending battle, it's too hard
A: Maybe a subsequent update will add a mod setting that can be turned off, but for now it's not there, that's it

Q: ce?
A: No (

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English

HaiLuan(22点下):C# and xml 代码
昏暗:美术
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Popular Discussions View All (3)
2
30 Jul @ 12:12am
Bug report - 0/7//28/25
horologium
2
30 Sep, 2024 @ 11:57am
BUG
昏闇
0
15 Jul @ 6:27am
Error
Papito
99 Comments
Icaro 26 Aug @ 7:33pm 
Config error in AP_TeleportSpike: no label
Luckspeare 24 Aug @ 12:44am 
Getting following error in minimal loadout:

Config error in AP_TeleportSpike: no label

https://pastebin.com/CLThP3iw
GK_QJY88 12 Aug @ 8:39am 
袜还有超时空起重机
Cyber Witch ~ 5 Aug @ 8:45am 
okay so its always when the metalstorm is around
Cyber Witch ~ 5 Aug @ 8:29am 
I seem to be getting infinite spamming errors about AP_MetalStorm system-NunReference during the Monolith ending fight-

Object reference not set
环星 3 Aug @ 8:06pm 
不知道为什么我有这个破墙袭击的时候金属折跃兽一直在等待中红字也一秒几十个的冒,红字问ai后说是访问一个未初始化对象
horologium 27 Jul @ 11:28pm 
Thank you very much for taking a look at the code and giving it an update. I'm seeing more errors down the line but the entity IS spawning so there is progress. I've made a discussion on this mod's discussion page so as to not clog up the comments
骸鸾  [author] 27 Jul @ 10:40pm 
@horologium fixed
horologium 27 Jul @ 9:05pm 
this mod was updated to 1.6 before odyssey and before the updates to the base game. its gonna need a whole 'nother pass over its code to get everything working because thus far it does not work. errors on launch and the incident/entity will not spawn even with dev mode. tested with just DLCs and harmony.
Podrick Equus 12 Jul @ 6:32pm 
Config error in AP_TeleportSpike: no label