RimWorld

RimWorld

114 ratings
Complementary Odyssey
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Mod, 1.6
File Size
Posted
Updated
611.015 KB
10 Aug @ 8:32pm
12 Aug @ 3:46pm
3 Change Notes ( view )
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Complementary Odyssey

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
22 items
Description
Time to add more QoL and content to the Odyssey DLC.

Mod Contents

This mod improve space-efficiency of things inside gravship and time consumption of some activities, considering what can be possible and logical within game itself.



Vac Door
Compact combination of vac barrier functionality and autodoor. Prevents oxygen leaks, when closed or powered. Prevents pen animals and prisoners from roaming around the ship and raiders from entering, like normal door.
Includes version 1x1, 2x2 and 3x1.
Twin Thruster
An advanced version of thruster unlocked with Advanced gravtech. Taking more space, but improving gravship's max range (+32).
Roll Out Solar Array
Compact on-wall solar panel. Can be extended and retracted, when needed. Have higher efficiency in orbit (x1.4). Can enable automatic deployment upon landing. Scales produced power with amount of unobstructed roll out solar panels.
Terrain scanner
Allowing to scan current map rock formation to find ore veins inside. Which can speedup process of searching for ore within asteroids and mountainous maps. Combines digital ore map of ground-penetrating scanner and full surface mineral analysis of long-range mineral scanner. Can be minified.

Links

[boosty.to]
[discord.gg]
[github.com]

Mod Compatibility

Should have no compatibility issues with other mods.

Supported languages:
* English,
* Russian,
* Chinese (available on workshop by 恰似宛然一笑生花)

Add/Remove

Complementary Odyssey mod should be safe to add to existing save. But when you want to remove any mod, it's best to create a backup save save just in case.
Popular Discussions View All (2)
6
11 Aug @ 3:03pm
PINNED: Suggestions
[Zerg03] MrHydralisk
4
20 hours ago
PINNED: Bugs/Issues
[Zerg03] MrHydralisk
36 Comments
hurRdurR 3 hours ago 
hmm yeah later, i just removed the dependency check and it works, idk what's possibly even causing this.
[Zerg03] MrHydralisk  [author] 3 hours ago 
hurRdurR, report it in the Bugs discussion thread with logs file.
hurRdurR 3 hours ago 
"depends on ludeon.odyssey which is not loaded" and "depends on invalid.package.id which is not loaded" even tho I have Odyssey and have it running and the mod is below it.
[Zerg03] MrHydralisk  [author] 19 hours ago 
Nanao-kun, no problem, you can report it that mod developer, cause it should be an easy fix for them to just check for isAttachment, so it won't delete on wall attachments.
Nanao-kun 19 hours ago 
I checked a different mod and I found the problem, it's the Land on Anything mod; by default it clears the area around the outside of the ship so it deletes the solar array. Sorry about that.
[Zerg03] MrHydralisk  [author] 19 hours ago 
Nanao-kun, that not something that suppose to happen, so report it in the Bugs discussion thread with logs file after you encounter such disappearing, so I could check for any related error.
Nanao-kun 19 hours ago 
I mean the entire solar array building disappears and I have to rebuild it.
[Zerg03] MrHydralisk  [author] 19 hours ago 
Nanao-kun, if I guessed what you meant right, then solar array retracting during take off to not obstruct possible thruster area. There is a button that enabeling auto deploy of solar panels from it after landing. Panels itself doesn't need any construction.
Nanao-kun 19 hours ago 
Do I need to build substructure in front of it? It disappears whenever I take off.
Ten Said Yes 20 hours ago 
@Alexisrex Bad? They're clearly mining barges... and for that role, they suit the task perfectly.