RimWorld

RimWorld

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Genetic Mods for Facial Animation
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.497 MB
16 Jun @ 2:53pm
29 Sep @ 4:13pm
12 Change Notes ( view )

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Genetic Mods for Facial Animation

In 1 collection by Sunshiney Days
Sunny's [NL] Facial Animation Mods
6 items
Description
Mod Head Pack for Facial Animation

If 1.6, this mod uses Facial Animation's gene support. Heads with multiple genes require Genetic Heads Framework for support.

If 1.5, please use with my Genetic Heads Framework.

Adds custom, gene-based Facial Animation heads for a few different mods. Art is slightly modified from the original mods to allow Facial Animation compatibility—I did not make any of these heads originally.

Now compatible with Facial Animations Xenotype Compatibility! It replaces the patch logic of Xenotype Compatibility with the C# logic of the Genetic Heads Framework for supported races, and all other races supported by Xenotype Compatibility will be unaffected. Be sure to put this mod AFTER Xenotype Compatibility!

Currently supports:
  • Vanilla Races Expanded - Android
  • Vanilla Races Expanded - Genie
  • Vanilla Races Expanded - Insector
  • Vanilla Races Expanded - Phytokin
  • Vanilla Races Expanded - Saurid
  • Roo's Faun Xenotype
  • Guy762's Star Wars Xenotypes

Thanks to Guy762 for providing the blank head textures! So very helpful! All eyes are just the normal black eyes, rather than cool colored eyes, sorry. If anyone can figure out how to get Biotech-style single eyes to work with FA, let me know!

If you're having problems with a xenotype, check under Facial Animations in the mod settings to be sure the xenotype hasn't been unchecked!

Tips are in no way expected, but are very appreciated ❤️[ko-fi.com]
20 Comments
Eclipse 6 Oct @ 3:45pm 
How does it look with more anime-like variants?
(´・ω・`) 6 Oct @ 10:41am 
Just wondering if you could make the Profaned mod compatible? Totally cool if not, just wanted to ask in case you're interested ^^
SniperBoss207 26 Sep @ 2:08am 
Enjoying it so far, pairs great with all the VE races, only thing is insector heads are super pixelated from upscaling, I'd go trace them in illustrator myself and toss em your way but I dont have illustrator :steamsad:

Mod is too worth it to drop it over small stuff like that though :steamhappy:
Bodacious Cowboy 23 Sep @ 12:57pm 
@Sunshiney Days Turns out just making every instance of "shaderColorOverride" in "HeadTypeDefs_Roos_Faun" active fixed my issues. Seems to work fine now.
Sunshiney Days  [author] 20 Sep @ 7:16pm 
@Bodacious Cowboy, not one that I can figure out, sorry
Bodacious Cowboy 20 Sep @ 6:21pm 
Is there a possible fix for Roo's Faun's being incompatible with Facial Animation - Experimentals? The eyelids are transparent.
Sunshiney Days  [author] 19 Sep @ 6:39pm 
@MadMage, @Paolini, my bad, I thought I'd taken care of it! Fixed now.
Paolini 19 Sep @ 1:08pm 
Yep Framework is not needed.

I deleted this part in the about file to remove the annoying red error

<modDependencies>
<li>
<packageId>sd.fa.geneticheadsframework</packageId>
<displayName>Genetic Framework for [NL] Facial Animation</displayName>
<steamWorkshopUrl>https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3498759997</steamWorkshopUrl>
</li>
</modDependencies>
MadMage 9 Sep @ 11:27am 
So, my understanding is that FA has built-in support for this mod now and we don't need the Framework mod anymore in 1.6 to make this one work.

If so, the mod itself is still listing a dependency on the now-obsolete framework mod. Probably not an issue, but just making sure I've got this right.
-=GoW=-Dennis 18 Aug @ 9:40pm 
Alpha Genes would be really nice :)