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Psychic Ritual Mechanoids
   
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Mod, 1.6
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206.828 KB
18 Jul @ 5:34pm
20 Jul @ 8:33pm
3 Change Notes ( view )
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Psychic Ritual Mechanoids

In 1 collection by Amro
Amro's Mods
8 items
Description
- Description -
Adds a craftable Psychic Ritual Mechanoid called the Ritualist that can which can perform Psychic Rituals, assist with entity research, and carry out entity suppression. The mech cannot be the target of Psychic Rituals but it can do basically everything else.

The Ritualist has a base 110% psychic sensitivity with little to no combat capabilities.

The Ritualist can also suppress, execute, and release entities as well as research them.

I have also stopped the mech from participating in a few rituals that don't make sense like *Chronophagy* and *Philophagy*, which are broken for one reason or another.


<> If you enjoy this mod, please rate and favorite! <>
Your support helps keep my mods updated!

- Required Mods -
Requires Harmony, Biotech, and Anomaly

- Acquisition -
After unlocking *High mechtech* in Biotech Research

A new recipe is unlocked in the Mech Gestator to create the Ritualist

The Ritualist requires
-> 100 Steel
-> 1 Highsubcore
-> 1 Shard

It is a light mechanoid and it only takes up 1 bandwidth

- Thoughts -
Making a single colonist playthough meant I couldn't access the good rituals like *Imbue death refusal* so I fixed it.

- Notes -
It will be compatible with all nearly all mods, the only ones that might make it have issues are ones that change how Biotech mechs work or mods that add psychic rituals.

I tried to handle most weird interactions with psychic rituals and I got It to work with my own mod "Psychic Anchor" without issue, but the problems will happen with some psychic rituals that impact the caster as well as the target.

For example *Philophagy* tries to give the mech skill experience from the target but as the mech doesnt have skills this causes an error, which is why I disabled that one manually.

Even though the mech only has a psychic sensitivity of 110% it can still be boosted a bit to get better psychic rituals.
(The psychic ritual *Psychophagy* can boost its psychic sensitivity to 160%, This allows Psychic Rituals to get up to 100% with full legendary void sculptures, chanters, and shard beacons)

- My Other Mods -
Unique Apparel & Armor – Armor and clothing can have unique effects
Seek Enemies – Lets player pawns automatically seek out enemies
Combat Speed Unlocker – Unlocks all game speeds during combat
Auto Close Research Popup – Auto-closes the research finished popup
Psychic Anchor – New psychic ritual to prevent low consciousness
Fleshmass Regeneration – Path to gain regeneration from the Dreadmeld
Archite Temperature Genes – Adds higher-level temperature genes

- Support -
[ko-fi.com]
If you like this mod, consider supporting me for as little as $1
All my mods are free; support is optional and helps future updates.

- Translations -
Psychic Ritual Mechanoids_zh 心灵仪式机 – 中文翻译 / Chinese translation by 恰似宛然一笑生花

- Change log -
*version 1.0*
-> released

*version 2.0*
-> mech can now suppress, execute, and release entities
-> mech can now research entities
20 Comments
juako 3 Sep @ 9:59pm 
edit/addon: i found the issue, it's humanlike ghouls mod. it adds ghouls to the psychic ritual menu which messed with this mod causing it to not show ritualist mech
juako 26 Aug @ 7:14pm 
the ritualist is studying and suppressing entities, however it doesnt show up on the ritual screen for me. are there any incompatibilities ? or does it only work on mechanitor runs since my current run is the gravship scenario
Cruel Moose 7 Aug @ 8:43pm 
@Tstil1987
It already does that.
Tstil1987 7 Aug @ 4:42pm 
Any change you can make it supress the anomalies aswell?
Amentus 1 Aug @ 6:34am 
Seconding a pilot/copilot mechanoid to ease up solo mechanator gravship runs.
Cruel Moose 27 Jul @ 3:39am 
Since gravship launching is a ritual, any chance you could make a pilot mechanoid capable of launching the ships?
T. Dussolier 25 Jul @ 4:16pm 
Hello there ! Okay I will check your mod tomorrow
Amro  [author] 24 Jul @ 5:06pm 
@T. Dussolier
My apologies I don't use discord so if you could comment again after you post the translation I will add you to the mod description.
T. Dussolier 24 Jul @ 4:04am 
Hello,

I'm a passionate Rimworld mod enthusiast and French translator. I'd like to offer my services to provide an official French translation for your mod, completely free of charge. I’ll create and maintain the translation, updating it promptly whenever you release new content or translation keys.

In return, I kindly request to be credited in the mod’s description or files as:

Dussolier - Traducteur du Bordemonde

Discord: t.dussolier

Additionally, I’d love for you to check out my Discord community, where I showcase all my translations and work to grow our modding community: https://discord.gg/YzUb5GCKpw

Please feel free to reach out via Discord to discuss further or share any necessary files. Excited about the possibility of working together!

Best regards,

Dussolier
恰似宛然一笑生花 24 Jul @ 12:49am 
Hello Amro. That's an interesting mod.
So I created a mod " Psychic Ritual Mechanoids_zh
 " that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike: