RimWorld

RimWorld

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NANAME Floors
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Mod, 1.4, 1.5, 1.6
File Size
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571.524 KB
21 Jul, 2024 @ 2:41am
6 Sep @ 1:08am
21 Change Notes ( view )

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NANAME Floors

Description
NANAME is Japanese for diagonal.
I am not related to the author of Diagonal Walls 2, so I use this name to avoid confusion.

Overview
This mod adds a diagonal floor. Actually, this mod blends two terrains along with the included mask image.
It is also compatible with floors added by other mod.

How To Use
Selecting Floors from the Building menu will bring up an additional UI.

When a construction command is issued with a mask shape selected, a blueprint is generated that is a blend of the original floor and the designated floor. The pawn first removes the existing floor and then constructs the new blended floor.
The building cost is the sum of the cost of the base floor and the cost of the cover floor, divided by 2 (rounded up).
Every other value except fertility is also averaged between the base floor and the cover floor.

Mask images can be added to Textures/TerrainMasks in the MOD directory to make the mod recognize them. Non-use mask images in the folder can be deactivated in the mod settings.

Attention
If you change the language used while installing this mod, please restart RimWorld once.
There should be no problem with installing the mod in the middle of a saved data, but if you remove the mod in the middle, all the blended floors will be lost.

Recommended Mods
This mod was created to make NANAME Doors a reality.
NANAME Doors are made to fit with Diagonal Walls 2.
Also, Graphics Settings+ is recommended to reduce texture scaling problems.

Discord[discord.gg]

GitHub[github.com]
Popular Discussions View All (1)
1
25 Aug @ 9:21pm
Bugs
tanyfilina
69 Comments
bishop149 6 Oct @ 1:11am 
So unfortunately I don't think this works with Better Architect Menu which essentially replaces the "Floors from the Building menu". I can't find a way to get the new UI to come up. Am I missing something?
Sir Dhyne 27 Sep @ 5:58pm 
Gravship substructures don't appear to be fully working properly. They seem to be having the same issues as bridges as they qualify as foundations, not floors, but the mod still appears to try to be changing the graphic and is unable to do so fully. Definitely looking forward to a bridge update, if not a separate mod.
LS  [author] 6 Sep @ 1:14am 
@WhiteMantis
It's fixed.

@Chigagad
Ah, I see. maybe someday this mod will support mask rotation, so I'll fix it when that happens. It could be when version 1.7 is released though.
Chigagad 5 Sep @ 3:22pm 
When I place the masked tiles on a gravship the orientation of the mask will stay like it was when it was placed instead of rotating with the ship. E.g. the rounded upper left will always stay in the upper left. So sadly not usable on a gravship atm but I love it for base building!
WhiteMantis 5 Sep @ 1:44am 
My colonists are all techist, but can't build hex tiles even though I claim not to have one. Vanilla hex tiles build just fine, though.
LS  [author] 25 Aug @ 9:19pm 
@ferby
The root cause is unknown, but for now, I added some null checks. Hopefully, this will solve the problem.
ferby 25 Aug @ 9:22am 
Encountered an issue with this mod whereby it was preventing my colonists from doing jobs while assigned to the Unrestricted zone. I think this may be a mod conflict. Someone very helpful in the Rimworld Discord server helped identify NANAME to be the cause. Here are my logs: https://gist.github.com/HugsLibRecordKeeper/f68a0208ba5ebb2d2d9281f1b2e1a241
https://gist.github.com/HugsLibRecordKeeper/7df70ddec7c322e51ad0a269f5c5db25
LordBeef21 13 Aug @ 8:46am 
Does this work with bridges? That would be incredible.
Zork Badfellow 11 Aug @ 4:30pm 
Not to be demanding, but I would kill for you if we got a NANAME bridges mod.
Darius Wolfe 6 Aug @ 5:54pm 
Noted, I'll take a look at that.