RimWorld

RimWorld

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pre-launch 1.6&odissey current modlist
   
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Description
my pre-launch 1.6&odissey current modlist

currently untested
Items (139)
AAAA(Allowed Area Automatic Adapter)
Created by seeki
Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat. It automatically switches the allowed area in response to the arrival of raiders and manhunter packs, predation by wild a...
Advanced Hydroponics
Created by Ogre
Adds Advanced Hydroponics Research. This research project improves planting techniques which allow more types of plants to be grown in the hydroponic bays. Some restrictions: - they have to fit in the bays (ex: no trees) - they should yield some kind of ha...
Adaptive Storage Framework
Created by Soul
https://i.imgur.com/yMY2n8Q.png Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak ...
Allow Tool (1.6 Temp Don't Download)
Created by DawnsGlow
Original mod by Symbolic! The original mod has been updated. You can find the original mod here It also includes fixes from : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3105126782 It will be removed once the original author updates the mod to 1...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Animals are fun! (Continued)
Created by ColossalFossil
About Spend time and have fun with your pets! This mod lets your pawns play fetch or go for a walk for recreation. Your pawns will gain a little animal skill as well. This mod is a continuation of the Animals are fun mod by Revolus and supports RimWorld ve...
Asimov
Created by Neronix17
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod. Not a framework but a foundation, frameworks have no content built into it, this does, so it's a foundation to build on. No more having half a dozen dif...
Auto Conduits
Created by Rabiosus
Select conduit. Hold Shift. Click on walls. Flood fill. Options: Door Behavior: • Default: Doors are treated as walls and the selected conduits are placed. • Skip Doors: Doors are treated as walls, but no conduits are placed on door cells. • Hidden Conduit...
Auto links
Created by AUTOMATIC
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional in...
Auto-repair On
Created by Lecht
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true". Now, colonists will automatically repair mechanoids when they get damaged, without needing your command. This simplifies mech maintenance and helps them stay operatio...
Auto Arm
Created by Snues
https://i.imgur.com/xyDxKEB.gif Automatic weapon equipping Designed to feel like vanilla. No new tabs, no complex menus, just intelligent weapon management that respects outfits, ideology restrictions, traits, skills and upgrades sensibly. Set weapons in y...
Autocleaner
Created by AUTOMATIC
ABOUT Adds Autocleaner, an autonomous robotic vacuum cleaner to the game. The robot will clean home area (or whatever else area you assign in the Schedule tab) without human intervention, and can charge from anywhere near a power grid. If damaged, stops cl...
Automatic Work Assignment
Created by Lomzie
Why hello there! Are you someone just like me who hates doing manual work, but love spending significantly longer automating the same work? Then this might just be the mod for you! This mod adds a new Work Manager tab, that allows you to specify a number o...
Backup Power (Updated)
Created by Mersid
An update to Fluffy's brilliant Backup Power mod. This version fixes an issue with Vanilla Helixien Gas Expanded wherein generators will not turn back on when battery levels deplete below the set level. Additionally, this version comes with a new gizmo on ...
Bandwidth Enhancer
Created by I exist
If you're like me, then you'll have wanted to make a mechanoid army when this game came out. However, the game's max bandwidth count has felt a bit low for making a giant army. Sure, you could get more mechanitors, but if you wanna do a solo run? you're SO...
Beautiful Outdoors
Created by Meltup
Enchances pawns' perception of nature. Simple mod that adjusts beauty and ugly modifiers for terrain and flora. Most notable changes: - flowers are significantly more beautiful now; - most trees have beauty increased to 2-4 range. Oak and Teak trees have 5...
Better Explosions
Created by NEPH
Makes explosion effects more better! If you're tired of simple vanilla explosion effects, try this. It also applies to all mods that use vanilla damage type. changes list - Explosion - Flame - Antigrain - EMP - Extingish - Smoke - Stun (Mod) Recommanded mo...
Better Children Skill Learning
Created by RedMattis
https://i.imgur.com/B4xmwit.png By default this mod increases the learning speed of children without passion in the given skill to 1.0 instead of 0.35. You can change this in the mod settings. By default children with a Passion will learn twice as fast as ...
Bionic icons
Created by AUTOMATIC
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside. I recommend also using my other mod, High quality textures for better visual quality. MOD COMPATIBILITY In addition to vanilla, Bionic icons has built-in icons for the...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
Biosculpter Nudity
Created by Apocryphus
Everyone knows that clothing impedes the healing process of a biosculpter pod. This mod removes a pawn’s clothing while they are in the pod, allowing them to better absorb all the healing juices. How It Works: Extremely simply, pawns apparel just won't ren...
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
Categorized Cleaning - Combo
Created by PeteTimesSix
Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods. While there are certainly alter...
Better ModMismatch Window
Created by 정구지
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style. added mod will be indicated with green color. removed mod will be indicated with red color. + yellow means the version has changed. this mod doesn't need specific load order. saf...
Choice Of Psycasts
Created by Azuraal
Description Allows manual selection of psycasts gained when increasing psylink level. When a pawn gains a psylink level, either by linking with Anima tree, during a bestowing ceremony or by using Psylink neuroformer instead of gaining a random psycast, you...
Cleaning Speed
Created by Aelanna
Updated for Rimworld v1.4: Cleaning Speed is now a vanilla StatDef! However, the vanilla implementation is not affected by pawn capacities, so Cleaning Speed now simply adds the appropriate pawn capacity modifiers as well as the two traits that affect it. ...
Character Editor
Created by VOID
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, app...
CM Color Coded Mood Bar [1.1+]
Created by CrashM
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood. Red: extreme mental break threshold Orange: major mental break threshold Yellow: minor mental break threshold Gray: neutral mood Light Blue: conten...
Colony Manager Redux
Created by ilyvion
Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager. Why did I make my own custom version? This version may never have seen the light of day if Fluffy had kept updating the original (though it's understandable why it's been h...
Colored deep resources
Created by Sarg Bjornson
No more hovering above every deep drill resource to find the right one! This mod color deep resources, so you can easily distinguish them. It is compatible with every mod that add resource that can be scanned. They will be colored automatically, according ...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Common Sense - opportunistic cleaning patch
Created by Yoann
Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to...
Consistent Gene Inheritance (1.6 VERSION)
Created by ♥-Goldie-♥
NOTE: You only need this mod, you don't need to have a 1.4 version installed as well. This is an unofficial 1.6 version mod. All credits go to Sea, the original creator of the mod. Please let me know if you want this mod to be taken down. I uploaded it bec...
Cremate Auto Strip
Created by bdew
Auto strip corpses when cremating. ...
Diary
Created by Aamu
Write, read and export your colony's tales. Diary adds a new tab to keep a trace of each of your colony's days. You can write freely what happened during these days, and export the whole diary to a simple text file to share with anyone. Features Read and w...
Damage Indicators [1.6]
Created by CaesarV5
A simple QoL mod that shows the damage taken. Original mod ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.6. Updates : 29/06/2025 - Update for Rimworld 1.6 15/03/2024 - Update for Rimworld 1.5 2...
Desire Paths
Created by Fluffy
Creates packed dirt paths when colonists frequently take the same path. https://headers.karel-kroeze.nl/title/Features.png Packed dirt has a higher move speed than most other 'natural' terrains, but it does track a lot of dirt around and has no fertility. ...
Ding On Game Loaded
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png When the game have loaded up to the main-menu a Ding is heard. The sound can be changed by replacing the audio-file in the Sounds Directory. For those with long mod-lists who might do something else while the gam...
Don't Steal My Walls!
Created by 竹子
Original mod by Ron Popeil This is an 1.5 update. You can find the original here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2058688941 Everyone knows MinifyEverything. Everyone loves MinifyEverything. Even Raiders, because it makes it possible...
Door Clearance Continued
Created by FerrisCG
Original Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2965544918 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description A lightweight mod which adds an extra validation ru...
Door Mat
Created by dracoix 🐉
ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=727309536 For your cleaning needs. Ported to B19, 1.0, and 1.x by dracoix. NON-STEAM v1.1: Download v1.1 Release LEGACY 1.0: Download R1.0 Port 1.6 Update!...
Dubs Mint Minimap
Created by Dubwise
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer. Multiplayer ready Click the minimap button in the bottom right control gorup, or set a keybind to open Bug Reports / Issue Tracker https://github.com/Dubwise56/Dubs-Mint-Minima...
Easy Upgrades (Continued)
Created by Mlie
https://i.postimg.cc/1X4HT06h/Info.png Update of ToyWalruss mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2134505728 - Should now update graphics on update or downgrade to better work with mods like Quality Of Building - Added support for the ...
DragSelect
Created by telardo
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows. Special Compatibility with Trade UI Revised (Left or right dragging in trade window). (1.5) Now it works on Work priority tab. You can also rig...
Fists Aren't Made of Steel
Created by Aelanna
This mini-mod reduces the damage that humanlike unarmed attacks deal to buildings. What This Does This mod replaces the ToolCapacityDef of certain unarmed tools with BluntUnarmed, which uses a custom ManeuverDef and custom DamageDef that deals 50% damage t...
Erin's Cat Overhaul
Created by Erin
Why do the links and comments keep disappearing? Because a specific group of angry people keep falsely reporting this mod, and just this mod. https://i.imgur.com/NUEOZsh.png In memory of the beautiful boy, Stumpy, I had to say goodbye to after almost 23 ye...
Gene Fabrication
Created by Happycam
https://i.imgur.com/uY2hXM2.png Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading? With massive mod lists with hundreds of new genes, is it even worth losing your sanity over it? Your colony could alread...
Giddy-Up 2 Forked
Created by clocknot
Giddy-Up 2 Forked Temporary version of Giddy-up 2, until official version is updated. OwlChemist has been inactive for some time, and so it doesn't seem like the official version will get updated. I will try to keep the mod working, but I do not intend to ...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
Harvest Organs Post Mortem Continued
Created by Smuffle
Harvest Organs Post Mortem (HOPM) is now available in 1.6. Supported Languages: - Simplified Chinese - French - Brazilian Portuguese - Russian - Spanish Note that the mod require a hugslib for version 1.5 and earlier, but not for 1.6. How the mod works: Af...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
ilyvion's Laboratory
Created by ilyvion
ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods. Anyone is free to make use of this as a dependency, but I don't want to promise that things won't break for third parties, so depend on it at...
Inheritable Things
Created by Tad
What it does. Makes many Vanilla ThingDefs inheritable. Have you ever wanted to just tweak the base Vanilla ThingDefs to reuse them in your own mods? Creating more flammable wool, or more expensive neutroamine, without having to create a whole new ThingDef...
In-wall coolers and vents
Created by Hanabishi
Do you hate when raiders easily break into your rooms via coolers? This mod is for you! With this mod coolers and vents can be built on top of the walls. So after a cooler destruction the wall remain still. Compatible with existing saves. Just place additi...
Job In Bar
Created by Dark
Puts a colonist's Job title (and more) In the colonist Bar below their name. Extremely useful for organizing your colony and remembering which pawn is good at what at a glance. (Yes I know the name is somewhat confusing, the mod has expanded and improved a...
Level Up!
Created by krafs
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russi...
LightsOut
Created by juanlopez2008
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns? I know I have. Why can't pawns just turn things off when they aren't using them? Now they can. Features Pawns turn the lights off when ...
Mad Skills+
Created by Cedaro
Mad Skills+ is a fork of Mad Skills originally by Ratys, aimming to extend features and compatibility. Distribute with permission. Features Compatible with Memory Implants Integrated with Vanilla Skills Expanded New customizable options: Sleep stop decayin...
Live With The Pain
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png Injuries that gets permanent and causes permanent pain will now get less painful over time. Pawns learn to cope with it and will feel less pain as time goes by. After five days pain is reduced to 75% After a quan...
Logistics Mechanoid
Created by hYPERION
This mod adds in a new gentle giant to whisk your carry weight issues away. The Logistics mechanoid is a heavy carrier mech fitted primarily for caravans, although its also capable of doing hauling work when off the road. Highlights: Rideable: Caravan Ridi...
Map Preview
Created by m00nl1ght
Adds a map preview to the world map. It shows you the map that will generate if you settle on the currently selected world tile. The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small tog...
Mechadroids
Created by Neronix17
Mechanoid pawns, also known as Mechadroids. They're a humanoid mechanoid that behave mostly the same as pawns aside from being genderless and having an energy need instead of food and rest. If you have Biotech they are crafted at the large mech gestator (a...
Map Wide Orbital Trade Beacon
Created by Supes
Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat). You only need one beacon (best placed outside so d...
Mechanoid Tweaks
Created by Teok
Remember to restart Rimworld after editing your options for them to take effect! What does this mod do?This mod contains a set of tweaks to player controlled mechanoids, including: Mechlink bandwidth Mechlink control group number Mechanoid charge speed mul...
MedPod
Created by sumghai
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium. https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe...
MendAndRecycle
Created by Dr. Buer
Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author ...
MinifyEverything
Created by erdelf
You want to minify every building ? Well then you came to the right place This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it. Should work with pretty much every mod. Credit: Image by Sera Mod...
Misc. Training
Created by Haplo_X1
This adds some training facilities: - Shooting Target Train up your shooting ability. - Martial Arts Dummy Train your martial arts ability. - Archery Target Your colonists like to shoot some arrows for joy. This variant comes WITH a training task! For the ...
Mod Options Sort
Created by superniqui10
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib. Makes the search bar work by author t...
Move Your Monolith
Created by ferny
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. ...
More Sleep Accelerators
Created by AmCh
https://i.imgur.com/dDdiWUW.png https://i.imgur.com/clvxIYA.png Adds three new types of sleep accelerators: One is a wall-mounted sleep accelerator. The other two are 2x1, one can affect two beds but otherwise functions same as the vanilla sleep accelerato...
Missing Fabrication Recipes
Created by Yorbil
New Update - Fix wools for the synthread recipe, now work also with wools from other mods. About This mod adds new recipes for uncraftable items from fabrication bench and drug lab, recipes are unlocked through new research. I tried to balance to be as clo...
Natural Paths
Created by permarust
A simple mod that adds paths for all biomes in vanilla + more! This mod is finished and all new content in the future will come as addons dependent on this mod. That way you don't have to worry about unexpected problems with your game. Supported languages ...
Need Bar Overflow
Created by AmCh
Description Pawn's Need Bars are no longer clamped to 100%. In a vanilla game, when a pawn eats a full meal, around 10%-20% of the food is wasted due to hunger being capped at 100%; this gets worse if you consider children, modded races with small body siz...
Nice Bill Tab
Created by Andromeda
https://i.postimg.cc/tTW1k8Ys/about.png Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game. This extremely popular game is not actually a game? L...
Nice Health Tab
Created by Andromeda
https://i.imgur.com/C1gry4p.png I present to you a completely redesigned health tab for your colonists! Now you will see a doll of your colonist, which will approximately show which parts of the body injuries relate to Extensive work has been done on redes...
No Hopeless Romance
Created by Cedaro
Prevent hopeless yet stupid romance attempt from happening. Only when all conditions be true will A try having romance attempt to B: - A & B's compatibility greater than 0 - A & B's mutual opinion greater than 50 - A & B are in same faction - A's gender is...
Niilo's QoL
Created by nikos
A collection of patches for different mods. Similar to "DocWorld". https://imgur.com/g5aE6s9.png Architect Menu Dropdowns Customizable - Groups can be individually enabled / disabled . Groups all kinds of things into neat dropdown menus. Architect Menu Opt...
No Job Authors
Created by Jellypowered
Item's final Quality is determined by whoever finishes the job! This hasn't changed from default behavior. If your pawn with 2 crafting finishes the job, it's gonna be Awful. If your pawn with 20 finishes, it's gonna be whatever quality a 20 in crafting wi...
No Natural Psyfocus Decrease
Created by Zircaroi
A simple patch to prevent natural dissipation of psyfocus Psyfocus will never dissipates over time. Sep. 5, 2021 For some reason, the psyfocus of some pawns decrease rapidly. I have not been able to identify the cause yet, but it may be due to the fact tha...
Objection
Created by Kinighte
Prevents goodwill loss when non-hostile pawns dies from causes the player did not cause. How It Works: When a pawn from another faction dies, RimWorld penalizes your Goodwill with said faction, this seems reasonable enough however this also applies if you ...
Optimization: Meats - C# Edition
Created by SeoHyeon
Save game compatible? - Basically adding or removing this mod from mid-save will cause hash collision error. But you can use Mid-saver Saver to fix those error. Try use 'Fix hash collision' method. Instructions 1. Add Mid-saver Saver in your mods list and ...
Optimization: Leathers - C# Edition
Created by Scorpio
Tired of tons of types of leathers ? solution is here Optimisation examples : Each animal has its own category no more leathers for each individual animal Leather_Bird Leather_Light Leather_Plain Leather_Lizard Leather_Heavy Leather_Human Leather_Legend Le...
Packs Are Not Belts
Created by Turnovus
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts. Also moves the exoskeleton frame from VWE Heavy to its own layer, and some Rimmu-Nation items away from the torso, so they can still be worn with other...
Pawn quick info
Created by Andromeda
About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at! Find out what's worrying him just by looking at him A fight? It'll show you just how good he is at combat and medicine. A ...
Pawns Carry Money
Created by ☧ΔV£L
This mod adds a small amount of silver to the inventory of every humanlike pawn when they spawn, based on their faction’s tech level. Neolithic pawns can carry up to 15 silver and optionally up to 3 jade, representing primitive trade goods. Medieval pawns ...
Pick Up And Haul 1.6 Forked
Created by Teemo
Menhi is back and just updated PUAH to 1.6 Original Pick Up And Haul: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1279012058 I may still continue this forked version, depending on what Mehni ends up changing/fixing in the official version Please...
Power Alerts
Created by Diddily
Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting ...
Positive Connections
Created by CEM
Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists? Despite enduring and conquering numerous shared perils, do they still view each other merely as acquaintances? If this resonates with you, then...
Prioritize Meals over Preserved Foods
Created by seeki
Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions. Manually provisioning meal restrictions for caravan members can lead to valuable time being taken away...
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns. Make sure your doctor has "Doctor" work priority of 1! Simply checking the box won't cut it, you'll need to use manual priorities and set the doctor to 1. Manual priorities rock anyway. Wit...
Quality Colors (Continued)
Created by DawnsGlow
Colors the items in the trade window based on quality. Super simple mod, just colors items based on quality. Features settings, allowing you to change the color to your heart's desire! Should be compatible with everything. Color Presets: Default (New and i...
QualityBuilder Unofficial 1.6
Created by Teemo
I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github...
Quick Area
Created by zxc989876
Double click to fill room, triple click to fill room includes walls and door. Works for area and zone. Right click options: - same origin: select origin and you can only designate to the same room or the same terrain (growing zone) - undo: try to undo last...
Range Finder
Created by Brrainz
Constantly checking the shooting range of your colonists/turrets? RangeFinder makes it easy. Just select one or more colonists or turrets and press the hotkey (SHIFT by default). When you quickly press the key twice the range will stay visible until you pr...
Realistic Rooms Rewritten
Created by Lucifer
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses...
Relevant Stats In Description
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png Depending on the type of building, selected stats are shown in the description-window in the architect-menu. This can make it easier to select the best wall for your defence or the right power-generator for your ...
Repair Work Type (Continued)
Created by Mlie
https://i.postimg.cc/1X4HT06h/Info.png Update of Lytalms mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1361691344 - Added a check for Fluffys Breakdowns mod as to not cause issues when its not used https://i.postimg.cc/8csH3dWV/Notice.png http...
RimCities
Created by CeilingYoda
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-cont...
ResearchPowl
Created by ignis
This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility w...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
Selected Reconnector
Created by Supes
Description This mod allows you to choose where you want to reconnect a wire. Additional Info The mod adds a button to wired devices, you can then click on any highlighted conduit in range of the device and you will reconnect the device to that location. d...
RimSaves
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/90P4Xjh.png Save menu improvements and quicksaves system. Quickly access the desired save thanks to previews (image and meta data). No more mess with your multiple colonies saves, autosaves overwrites,......
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
Royalty Tweaks
Created by Mobius
Limits throne room requirement to highest ranking royal. Also re-enables passionate skills. Royalty Tweaks 1.35 What noble in their right mind would let their knights each have their own throne room? Not mine, that's for sure! This mod removes the demand b...
Smart Farming Continued
Created by FerrisCG
Original Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2619652663 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going! Original Description This is a quality of life mod which provides a numb...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
Smart Speed
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 12/06/25: Updated to 1.6 Features: - Enables ultra fast speed without developer mode - Adds ultra speed icon - Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defin...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Right click =...
Stuffed & Buffed Mini-Turret
Created by Windward'Snow
This is my first mod, designed for players who prefer defense the base with turrets. As we all know, the only function of the vanilla mini-turret is to prevent enemy from digging the wall of your base. However, in RW1.3, the breach raid forced players to l...
Smarter Visitors
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png Since visitors decide when they want to leave, it may not always happen at the best time. This mod checks the map when visitor-groups decide to leave and can delay this from happening. Included in the mod is also...
Tabula Rasa
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif Tabula Rasa is a framework on which Outpost 21 mods are built. Anyone is free to make use of this as a dependency. On it's own, this mod does nothing for users, and will generally only have appeal for modders and people wish...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Tradable Meals
Created by meow
Allows bulk goods trade ships to buy and sell meals again....
Tunnelers ARE deep drills
Created by MrKociak
Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map. They do not need the actual deep drill building, they’ll just go up to the closest drillable ...
Tradable Stone Blocks
Created by meow
Allows bulk goods trade ships to buy stone blocks again....
TicksPerSecond - 1.6
Created by Captain Shitface
https://i.imgur.com/iBrxVfc.png Adds a ticks per second display above the pause/speed controls. This is an update to TicksPerSecond 1.5, so that it also works with 1.6. Be sure to place this towards the bottom of your load order Original Mod: https://steam...
Utility Columns
Created by NEPH
To improve your halls and rooms! Adds several types of utility column. All columns hold up the roof, beware of possible roof collapse when moving. Utility Columns Orbital Trade Column Acts like an Orbital Trade Beacon, and lights the area, perfect for ware...
Vanilla Chemfuel Redux
Created by Tad
What it does. Provides more ways to generate Chemfuel, Tiered Research and Generators, and a few more helpful recipes for the long term. Bonus - You can convert dead people.... You monsters... Save Compatible~ Freely add and remove it whenever you need to....
Vanilla Psycasts Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As alway...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/7S9O9bk.png The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods. It contains all the shared code that powers features across the entire Vanilla Expanded series. Without this frame...
Veggie Mix
Created by someonesneaky
Updated for 1.6! A new recipe for mixing all your veggies into one compact pile. Produced at the butchering table by your chef. 5 vegetarian products = 5 Veggie Mix - 250 work 20 vegetarian products = 20 Veggie Mix - 900 work (10% faster) 50 vegetarian pro...
Warehouse Storage
Created by vin
https://i.imgur.com/yMY2n8Q.png This mod fully implements bulk storage solutions for all of your uorganized needs. This includes an outdoor suitable freezer that can store perishable meals and ingredients, updating textures for nearly all storage objects, ...
We Are United
Created by MIS42NE
Unite with others, together We Are United! "We Are United" formerly "Family Reunion" - allows you to recruit pawns who are related to your colonist or has no home. Usage: Right-click on the pawn with selected colonist and 'Ask to unite'. When you 'Ask to u...
Who shot my leg off?
Created by tixiv
Quick description Displays what caused injuries and when they happened in the health tab forever. No more and no less. Details Did you ever notice that your colonist had a scar or a missing body part, and you just asked yourself: How did that happen? This ...
Work Tab 1.5 and 1.6 Temp
Created by arof
A 1.5 (and 1.6 beta) version of Work Tab mod. My original intro to rimworld modding, and .NET coding in general, once again updated because I couldn't play without it. All code minus a couple simple tweaks done by Fluffy and all the other contributors cred...
XML Extensions
Created by Imranfish
Read the wiki at the GitHub page to learn more. Note: Steam keeps taking down my GitHub links, you can simply Google "XML Extensions GitHub" directly instead Read the change notes for the latest news. XML Extensions is a framework and modding tool that is ...
Yayo's Animation (Continued)
Created by Soky
Original mod by Yayo! This is an update. You can find the original here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2575938407 Support Yayo on Ko-Fi: https://i.imgur.com/d6Vx7Sj.png Support me on Ko-Fi: https://storage.ko-fi.com/cdn/kofi6.png?v...
[KV] Path Avoid
Created by KiameV
1.5 version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3328743204 Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or...
[KV] Trading Spot
Created by KiameV
1.5 Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2874517333 A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod...
[Og] Do Not Hit Me
Created by OganessonG
Description Your colonists automatically acquire targets, which is great. But sometimes, you want to spare a specific enemy — maybe they have good traits for recruitment, maybe they’re someone’s distant relative, or maybe you just want some bioferrite from...
[Ling]Move Steam Geyser
Created by LingLuo
It allows you to change the SteamGayer's position This mod needs to work on a new map. If you want to use it on an existing map, please turn on "godmode"...
[sbz] Workbench Shelf
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench. Each cell can hold only one item, but the advantage is that it l...
[T] MoreFloors 1.6
Created by Lonely_Rain
Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pol...