RimWorld

RimWorld

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Packs Are Not Belts
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
591.178 KB
6 Jun, 2021 @ 9:47am
23 Jul @ 12:38pm
31 Change Notes ( view )

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Packs Are Not Belts

Description
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

Also moves the exoskeleton frame from VWE Heavy to its own layer, and some Rimmu-Nation items away from the torso, so they can still be worn with other utilities.

Supported Apparel

Mod
Item
Old Slots
New Slots
Core
Smokepop pack (optional)
Waist
Torso
Royalty
Jump Pack
Waist
Torso
Low-Shield Pack
Waist
Torso
Biotech
Tox pack
Waist
Torso
Control pack
Waist
Torso
Bandwidth pack
Waist
Torso
Exoskeleton Frame
Torso (utility layer)
Torso (exoskeleton layer)
Backpack Civilian
Torso, Shoulders, Arms
Torso, Shoulders
Assault Pack
Torso, Shoulders, Arms
Torso, Shoulders
Backpack Tactical Sling
Torso, Shoulders, Arms
Torso, Shoulders
Backpack Pegasus Elite Ops
Torso, Shoulders, Arms
Torso, Shoulders
Backpack Military
Torso, Shoulders, Arms
Torso, Shoulders
Webbing MOLLE
Torso, Shoulders, Arms
Shoulders
Webbing ALICE
Torso, Shoulders, Arms
Shoulders
Handgun Holsters
Torso, Shoulders, Arms
Shoulders
Industrial Exo Frame
Torso (Utility Layer)
Torso (Exoskeleton Layer)

Mod Settings
The following mod settings exist so that you may customize your experience:
  • Nudists ignore utilities - By default, anything worn on the legs or torso will upset nudists. This setting allows them to wear all utilities without consequence.
  • Use Tactical Layer for Rimmu-Nation 2 - (REQUIRES RESTART) If enabled, all webbings and belts from Rimmu-nation 2 will be moved to their own layer. This will make them wearable with all other items.
  • Use Tactical Layer for [JDS] EFT Apparel (non-armor) - (REQUIRES RESTART) If enabled, all non-armored riggings from EFT Apparel will be moved from the Outer layer to the Tactical layer.
  • Use Tactical Layer for [JDS] EFT Apparel (armored) - (REQUIRES RESTART) If enabled, all armored riggings from EFT Apparel will be moved from the Middle layer to the Tactical layer.
  • Use ammunition layer for Rim-Effect ammo belts - (REQUIRES RESTART) If enabled, all ammo belts from Rim-Effect: Core will be moved to their own layer. This will make them wearable with all other items.
  • Use ammunition layer for VAE Accessories - (REQUIRES RESTART) If enabled, the ammo pack and quiver will be moved to the Ammunition layer.
  • Equipment ignores damage - If enabled, apparel on the equipment layers will not take damage in combat. Mod compatibility is not guaranteed.

If you know of any modded apparel not yet included in this patch, please let me know so that I can include it.

This mod does not add any apparel, it only modifies apparel from other sources. All credit for the packs themselves goes towards their original creators.

Special thanks to the XML and C# gurus in the Rimworld Discord server, for teaching me new things.

This mod uses Harmony.
Popular Discussions View All (2)
6
22 Jul @ 2:43pm
Ammo Pack from VAE Accessories pink graphics glitch
Pasaway
4
7 Nov, 2022 @ 4:16pm
non steam link pls
PhiNiX
253 Comments
Richy 9 Sep @ 5:10am 
I'm a bit confused by:
Equipment ignores damage - If enabled, apparel on the equipment layers will not take damage in combat. Mod compatibility is not guaranteed.

does this mean the apparel below the torso utility item does not take damage, but the utility pack does? My mechinator bandwith pack disappeared/got destroyed, and im wondering if it soaked up all the damage instead of the torso apparel. I dont want it to happen again since my mechs go haywire and i dont have the signal chips to replace it immediately
PepperCat 1 Sep @ 3:55pm 
Didn't see that before!! thank you so much, just tested it and it works perfect!
Turnovus  [author] 31 Aug @ 8:48pm 
@PepperCat
There is currently an option in mod settings for all artifacts to have their own layer, which allows them to be worn with anything.
PepperCat 31 Aug @ 8:39pm 
Hello! Would it be possible to also add Lances to the Torso instead of belt? Shock Lance, Insanity Lance, etc etc
Love the mod btw!
Turnovus  [author] 22 Aug @ 10:02pm 
I'm not sure why some people are having issues with the cerebrex node. A patch exists for it, and it appears to be present on the current Workshop upload.

To anyone having this problem: Is the hunter pack affected as well? Both packs are patched by the same file, so an upload/download issue would affect both. Do you have any other mods that alter the cerebrex node?

If you are having this issue, you can try verifying the integrity of RimWorld's game files, which should force any outdated Workshop items to update. If that doesn't work, try unsubscribing from the mod, waiting for Steam to finish updating Workshop content, then resubscribing.
Sinsei 20 Aug @ 2:50am 
Would it be possible to change the cerebrex node (the one from one of the odyssey endings) from waist to torso or something? I wish i could use it together with a shield belt.
Azure 18 Aug @ 2:01am 
They have their own webbings
Azure 18 Aug @ 2:00am 
Could you please add support for the 141 taskforce and ranger mod accessories too? They are made by the same modder of rimmunation so I really want to combine them together.
Gildiarz 17 Aug @ 9:18am 
Nice! thanks!
Turnovus  [author] 17 Aug @ 9:10am 
@Gildiarz
It is. The table in the description is very outdated.