RimWorld

RimWorld

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Packs Are Not Belts
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.989 MB
6 Jun, 2021 @ 9:47am
23 Mar, 2024 @ 5:04pm
24 Change Notes ( view )

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Packs Are Not Belts

Description
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

Also moves the exoskeleton frame from VWE Heavy to its own layer, and some Rimmu-Nation items away from the torso, so they can still be worn with other utilities.

Supported Apparel

Mod
Item
Old Slots
New Slots
Core
Smokepop pack (optional)
Waist
Torso
Royalty
Jump Pack
Waist
Torso
Low-Shield Pack
Waist
Torso
Biotech
Tox pack
Waist
Torso
Control pack
Waist
Torso
Bandwidth pack
Waist
Torso
Exoskeleton Frame
Torso (utility layer)
Torso (exoskeleton layer)
Backpack Civilian
Torso, Shoulders, Arms
Torso, Shoulders
Assault Pack
Torso, Shoulders, Arms
Torso, Shoulders
Backpack Tactical Sling
Torso, Shoulders, Arms
Torso, Shoulders
Backpack Pegasus Elite Ops
Torso, Shoulders, Arms
Torso, Shoulders
Backpack Military
Torso, Shoulders, Arms
Torso, Shoulders
Webbing MOLLE
Torso, Shoulders, Arms
Shoulders
Webbing ALICE
Torso, Shoulders, Arms
Shoulders
Handgun Holsters
Torso, Shoulders, Arms
Shoulders
Industrial Exo Frame
Torso (Utility Layer)
Torso (Exoskeleton Layer)

Mod Settings
The following mod settings exist so that you may customize your experience:
  • Nudists ignore utilities - By default, anything worn on the legs or torso will upset nudists. This setting allows them to wear all utilities without consequence.
  • Use Tactical Layer for Rimmu-Nation 2 - (REQUIRES RESTART) If enabled, all webbings and belts from Rimmu-nation 2 will be moved to their own layer. This will make them wearable with all other items.
  • Use Tactical Layer for [JDS] EFT Apparel (non-armor) - (REQUIRES RESTART) If enabled, all non-armored riggings from EFT Apparel will be moved from the Outer layer to the Tactical layer.
  • Use Tactical Layer for [JDS] EFT Apparel (armored) - (REQUIRES RESTART) If enabled, all armored riggings from EFT Apparel will be moved from the Middle layer to the Tactical layer.
  • Use ammunition layer for Rim-Effect ammo belts - (REQUIRES RESTART) If enabled, all ammo belts from Rim-Effect: Core will be moved to their own layer. This will make them wearable with all other items.
  • Use ammunition layer for VAE Accessories - (REQUIRES RESTART) If enabled, the ammo pack and quiver will be moved to the Ammunition layer.
  • Equipment ignores damage - If enabled, apparel on the equipment layers will not take damage in combat. Mod compatibility is not guaranteed.

If you know of any modded apparel not yet included in this patch, please let me know so that I can include it.

This mod does not add any apparel, it only modifies apparel from other sources. All credit for the packs themselves goes towards their original creators.

Special thanks to the XML and C# gurus in the Rimworld Discord server, for teaching me new things.

This mod uses Harmony.
Popular Discussions View All (2)
4
16 Jan @ 10:50am
Ammo Pack from VAE Accessories pink graphics glitch
Pasaway
4
7 Nov, 2022 @ 4:16pm
non steam link pls
PhiNiX
206 Comments
Arc Striker 16 Dec, 2024 @ 2:47am 
will this eventually support "More Utility Packs" mod?. thank you so much for this mod i love using the shield packs but i also like combining it with shield belts
Pillowesque 20 Sep, 2024 @ 1:18pm 
@chainlinc3 holy moly THANK you I knew it was VEAccessories but 475,000 people or something are using it no problems so I knew it was some other mod. Cheers
TheTrueJohnMadden 18 Sep, 2024 @ 3:34pm 
I know you've probably been asked this but what mod is the robotic rig from?
Ranger Dimitri 11 Jul, 2024 @ 3:51am 
Any plans on having the tac belts and such from the various RH2 Faction mod's also work like what you got for the RImmu-Nation Clothing mod already? Just to help expand on what they got for their overall kit's to help make them even more tacti-cool on my Rimworld, as well as also just giving more they can work with on average.
Flamangos 11 Jul, 2024 @ 12:14am 
Looks like this isnt compatible with Combat Extended. I can't equip and of the items effected by this mod. It just says 'Cannot wear [Item] Inventory full'.
chainlinc3 21 May, 2024 @ 10:35pm 
Anyone having issues with the VAE Ammo Pack / Quiver, I was able to resolve the issue on my end by disabling "Use ammunition layer for VAE Accessories" in the mod settings. Having looked at the patch, I'm not sure WHY it borks those items, but it borks them good and proper, so... Yeah.
pig in a pumpkin 20 May, 2024 @ 1:21am 
also neither the ammo pack nor the quiver take effect
Sunny 9 May, 2024 @ 12:18pm 
I can second VAE Accessories having issues. For me, I've specifically noticed the ammo pack is missing its texture and renders as a pink box.
Victor 8 May, 2024 @ 6:37am 
There are issues with pawns equipping Quivers from Vanilla Apparel Expanded — Accessories
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2521176396
With the 'Use ammunition layer for VAE Accessories' option turned on

https://gist.github.com/HugsLibRecordKeeper/351bb5651b42081597e26b96bafb6405
pikachu12999 4 May, 2024 @ 8:24am 
What about alpha mechs void link pack and similar?