RimWorld

RimWorld

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Pick Up And Haul 1.6 Forked
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Mod, 1.6
File Size
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461.502 KB
1 Jul @ 6:35am
16 Jul @ 1:33pm
14 Change Notes ( view )

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Pick Up And Haul 1.6 Forked

Description
Menhi is back and just updated PUAH to 1.6

Original Pick Up And Haul: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1279012058

I may still continue this forked version, depending on what Mehni ends up changing/fixing in the official version



Please let me know if you get errors, preferably in github or discord https://github.com/pkp24/PickupAndHaul https://discord.gg/2UUaxC54bs

I created a discord server for bug reporting and beta testing. https://discord.gg/2UUaxC54bs
If you join, make sure you select your roles.

"Greatest hauling mod ever" - Chicken Plucker

v1.1.2¼

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory!

Safe to add to existing games.
Fully compatible with Combat Extended. Credits and thanks:
- AlexTD, for his direct contributions
- erdelf, Zorba, Why_is_that and Dingo for code and advice (yet again!)
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- mlie, for keeping it warm

- Spanish translation, courtesy of mora145 and 53N4
- Russian translation, courtesy of HanabishiRecca
- Korean translation, courtesy of Defo and Pu Rn Ha Ni
- Chinese translation, courtesy of 烨灬 and shiuanyue
- PortugueseBrazilian translation, courtesy of Bambinoff/Edu
- Italian translation, courtesy of kenciccio
- German translation, courtesy of Prism
- French translation, courtesy of qux

Ludeon: https://ludeon.com/forums/index.php?topic=35832
Steam: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1279012058
GitHub: https://github.com/Mehni/PickUpAndHaul/releases

Popular Discussions View All (4)
7
15 Jul @ 6:42am
BUG
Centaur Disruptor
0
10 Aug @ 3:35am
Faster picking up
Kostr184
0
26 Jul @ 7:42pm
Bug Report: Hauling fails silently instead of reverting to vanilla hauling when pawn lacks capacity for corpses
KCheshireCat
526 Comments
Ilarion 1 Oct @ 2:43am 
@Teemo
Hi, I've encountered an issue where items being hauled to a pawn's inventory via Pick Up And Haul lose their special "hauled" status after saving and then loading that save game.

Steps to Reproduce:
1. The pawn picks up the item and places it in their inventory. The item is correctly marked as a "hauled item" (i.e., intended for a stockpile).
2. Save the game while the item is still in the pawn's inventory.
3. Load that save game.

Expected Behavior:
After loading, the item should still be recognized by PUAH as a "hauled item," and the pawn should attempt to unload it at the earliest opportunity.

Actual Behavior:
After loading, the item's "hauled" status is lost. It is treated as the pawn's personal inventory, effectively becoming "stuck" in their backpack. The pawn makes no attempt to unload it.
NegativeCreep 1 Sep @ 1:45pm 
I was having trouble with this mod not working, pawns wondering. Turned the Slower Pawn Tick mod off and checked everyone's inventory. Most pawns seemed to have items stuck in their inventory so manually dropped them. Saved the game, loaded the game and everything started working again. I think the stuck items might come from Sidearms but not sure.
Balthazad 30 Aug @ 3:30am 
could pls all Pick Up And Haul, CommonSense, While You Are Nearby & While You're Up modders come together and make something functional as we had in times long, long ago?
literally half of all the ppl that ever bought rimworld are subbed to these mods - and as of now, it seems to not be working as intended for anyone.
Capisci 29 Aug @ 11:31am 
@Idiot Sandwich You and Joe can learn to scroll through the comments pages and not ask questions that people have already answered. Or is it faster to wait days for an answer to a question that has already been answered?
Idiot Sandwich 28 Aug @ 7:02pm 
Can someone answer joe please? thats different from mehni's 1.6?
bradson 26 Aug @ 6:58am 
wrong mod @Summer
Mehni is still active
Summer 26 Aug @ 6:55am 
@Joe the original creator passed away and wont be updated any further
KawwaK 25 Aug @ 2:26pm 
@veoba It's Ludeon who should fix and integrate this in the base game.
Joe 19 Aug @ 11:59am 
What is the difference of this version compared the the official mod?
veoba 15 Aug @ 11:14am 
I think someone must make a new one mod like this, someone experienced well enough to build it from zero.