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Systematically removed all my mods 1 by 1 until just this mod was left and had the bug throughout so some mod I've used has generated the items with the unload order attached and for some reason the game hasn't toggled it off once the item is no longer carried, which is super weird.
I dev spawned a caravan and all their gear didn't unequipt so I'll just try to purge or double equipt all the items I have now, hope I've already removed the mod that caused the issue and see if it re-occurs.
Since armour takes a few seconds to unequipt you can see what happening in the gear menu, the unload order being automatically toggled on for the item as it's equipt.
I did all my further testing with just Harmony and this mod enabled, so I don't think it's an incompatibility or other mod.
It doesn't affect forced wear for items you've created yourself. Unfortunately I'm now to tired to test myself if auto assign of self made clothing is unloaded but I'd guess it's not.
It does affect cloths and armour you buy.
I hope this helps find and fix the bug, I use the unload button all the item, it's the haul urgently of inventory items and the only way outside of zoning to have something put on a specific shelf.
Big thanks for the mod and for keeping it up to date! :D
All assignments includes the automatic apparel assignment (even if the item put on is valid for the policy), forced wear and force target to wear.
Tested with all other mods disabled except Harmarny v.2.3.4.0 on Rimworld v. 1.6.4528(64 bit) same result.
The unload order is generated for the option even if the option is turned off when the clothing assignment is given. So even if you toggle the option off and have the clothing changed then re-enable the option, the new clothing is still marked for unloading.
If you have the "Pick up and Haul" mod as well it also generates the unload order for items your pawns have been told to pick up.
every mod for every game does affect performance, its just a question of how much it affects it.