RimWorld

RimWorld

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Animals Logic
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File Size
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706.177 KB
2 Aug, 2017 @ 9:45am
16 Mar, 2024 @ 1:15pm
43 Change Notes ( view )

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Animals Logic

In 1 collection by ignis
Ignis' Rimworld Mods
7 items
Description
Adds animal-related quality-of-life enhanсements.

Features
  • More info about production for pawn info window (milk/eggs/wool/reproduction)
  • Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requires herbal medicine, may not work for mod animals)
  • (Optional) Animals can use nutrient paste dispenser (they must have the whole machine in their allowed zone, except for hoppers). This function is broken by the last update, so you would need a workaround mod: this allows animals to use dispensers as before, or
    this adds feeders that automatically dispenses itemized paste meals (you can use both).
  • (Optional) Medical emergency alerts for animals.
  • (Optional) Configurable animal hauling efficiency (can eliminate wandering between hauling).
  • (Optional) Configurable tameness decay threshold.
  • (Optional) Configurable training decay speed.
  • (Optional) Converts any ruined eggs into unfertilized chicken eggs.
  • (Optional) Allows harvesting wool from animal corpses upon butchering.
  • (Optional, default off) Converts any generic meat into chicken meat upon butchering.
  • (Optional) Predators hunting your pawns (human-like or animals) will be considered hostile by all your pawns and turrets.
  • (Optional) Prevents animals from eating random non-food stuff.

Powered by Harmony
It is safe to add to existing saves, and even safe to remove.
All changes are via dynamic patching — no new entities, no memory or CPU overhead.
Compatible with all known animal mods. And probably all unknown too.

License
All original code in this mod is licensed under the MIT license[opensource.org].
Frijjid from preview belongs to the Vulpine Race Pack.
Spirit Wolf from preview belongs to the Animal Collab Project.
Housekeeper Cat from preview belongs to the HousekeeperAssistanceCat.

Known issues
  • Some mod-added furniture items are recognized as animal beds, which can possibly break things for them. That's because internally they ARE animal beds.
  • Mods altering animals hauling efficiency (like Hardworking Animals) can conflict - AL already has this functionality and you should not use them together.

Compatibility
  • Multiplayer — compatible with patch.
  • Hardworking Animals — incompatible, conflicts with a same built-in function.
  • RimThreaded — unknown, but likely to have problems.
  • RocketMan — no known issues.
  • Pawnmorpher — no known issues.

Recommended mods
Animal Controls - adds a lot of extra functions, like food restrictions for animals or option to prevent animals from running away during training.

Credits
53N4 - Spanish translation.
Vulnoxx - German translation.
XeoNovaDan - medical emergency alerts.

Think you found a bug?
Please read Fluffy's instructions before reporting.

Alternative links
GitHub[github.com] (source code, non-steam and old versions there)
Ludeon forum[ludeon.com]
Popular Discussions View All (13)
109
18 Jan, 2024 @ 6:51am
Requested Features
Davadin
11
13 Dec, 2022 @ 2:40pm
error help?
Azraile
4
2 Apr, 2023 @ 10:33pm
Animals can no longer use the paste dispenser
Stim The One
1,285 Comments
Smartik1 7 Jan @ 12:19am 
Update: Got a very quick response from the other mod author:
"Looking at the patch I think it's using the animal mating as a reference to change the hauling interval stuff. The Wild Animals Reproduce patch removes that and reinserts it outside of that section. If you run Animals Logic before my tweaks collection it should be fine. That's what I've been doing for a long time and so far I've never seen this error before."
Smartik1 7 Jan @ 12:07am 
Would love to use this, but you have an incompatibility with [FSF] Frozen SnowFox Tweaks. Looking at the mod options of that mod, it does a few things like:
- Animals don't eat random things
- Animals don't mine to escape
- Wolves are dogs
Error message here. Taking the other mod out of the load order loads with no issues.
https://imgur.com/a/76y8PXd
ignis  [author] 12 Dec, 2024 @ 11:09pm 
To use tap (or wall fridge) you need a patch, it is mentioned in description.
Nanook 12 Dec, 2024 @ 4:51am 
animals cant eat from nutrient paste tap ( from vanilla nutrient paste expanded )
Kaz the Mercenary 30 Nov, 2024 @ 8:14am 
Having what seems to be conflicts with Insectoids 2 as well.

Hive-specific construction OR hive-specific maintenance, which is even worse.
Futa Daraku 28 Oct, 2024 @ 1:08am 
Oh okay, thank you! I was uncertain if it was related to this mod
ignis  [author] 27 Oct, 2024 @ 11:49pm 
Dogception! Well, it is actually a fox race.
Futa Daraku 27 Oct, 2024 @ 11:39pm 
why is a dog petting a dog in the mod picture
ignis  [author] 23 Sep, 2024 @ 4:05am 
Probably should be handling on VFE side, since it is their stuff breaking.
PahandaBear 21 Sep, 2024 @ 11:29am 
There seems to be some uninteded interactions between this mod and Vanilla Factions Expanded - Insectoids 2. With this mod active, your hive insects will not perform the hive-specific construction jobs. I didn't see any errors in the logs, so it's probably just a case of two mods patching the same piece of code.