RimWorld

RimWorld

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Niilo's QoL
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
34.287 MB
21 Oct, 2021 @ 6:22am
2 Oct @ 1:30pm
123 Change Notes ( view )

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Niilo's QoL

In 3 collections by nikos
Developer Essentials
17 items
Features Included In NQoL
117 items
Works Well With NQoL
28 items
Description
A collection of patches for different mods.
Similar to "DocWorld".


Architect Menu Dropdowns
  • Customizable - Groups can be individually enabled / disabled .
  • Groups all kinds of things into neat dropdown menus.
Architect Menu
Optional Categories
  • Customizable - Can be individually enabled / disabled.
  • Medical Tab[github.com] - Move thing like hospital beds, surgical tool structures, cryptosleep pods etc into a Medical category.
  • Spots Tab[github.com] - Move all spots into a dedicated category.
  • Storage Tab - Tab for storage buildings.
Re-Order Architect Categories
  • Customizable - Order of categories can be customized.
Re-Order Main Buttons
  • Customizable - Order of Main Buttons can be customized, Buttons can be set to minimized or normal.
Work Tab
  • Customizable - All features are optional
  • Nurse job - Nurses take care of the social aspects of the doctoring job, such as feeding and hydrating patients, and cheering them up.
  • CPR - If using the "Death Rattle" mod, Doctors can perform CPR on a flat lining colonist, to extend the time window to perform a life saving operation.
  • Smooth walls before floors - Tired of waiting walls to be smoothed so you can place conduits in them? Well not any more!
  • Merge stacks before hauling - Pawns will prioritize merging stacks before other hauling tasks.
  • Emergency doctoring - Various settings to set doctoring tasks to be emergency tasks, so doctor will tend before they go to bed.
  • Triage - Doctors prioritize patients based on bleed rate, so the most critical pawns are prioritized.
Tab Resizing
  • Customizable - The height and width can be modified.
  • Storage filter tab
  • Pen animals filter tab
  • Pen auto cut filter tab
  • Deep storage tab
  • Etc...
World Gen And Map
  • Options to generate more, less, or the vanilla amount of rivers on the world map.
  • Road colors[github.com], multiple options for world map road colors.
Research
  • Customizable - Research changes are completely optional
  • Start with no research[github.com]
  • A complete overhaul of the early game, with over 20 new research projects.
  • Changes progression of some mods, like "Vanilla Helixien Gas Expanded", so that gas comes before electricity.
  • Note: The research change options will make the game very difficult, in my experience.
  • Tech level progression. (Faction tech level increases with research)
Diseases
  • Customizable - All features are optional
  • No plague event
  • No malaria event
  • No flu event etc...
  • Rebalance disease spread - Allows diseases to spread via germs, inspired by the "Communicable Diseases" mod.
  • Rats carry plague - If using the "Rebalance disease spread" setting, makes rats spread plague germs.
  • Etc...
Smart Default Policy Settings
  • Customizeable - All features are optional
  • Smart default work priorities
  • Smart default time table
  • Auto night owl
  • Outfits
  • Food restrictions
  • Smart default threat response
  • Etc...
Optional Spots
  • Trader spot[github.com] - Trader caravans will go to, and hang around this spot.
  • Drop pod spot[github.com] - Drop pods will try to land here.
Performance Fixes
  • Optimization for the egg laying animal comp.
  • Optimization for the pregnancy hediff.
  • Optimization for the Anomaly holding platform target comp.
  • Small optimization for 'SpouseRelationUtility.GetLoveRelations'.
Misc Features
  • Customizable - All features are optional
  • Silent doors - Removes sound effects from doors.
  • Non flammable metals - Steel, Gold, Silver.
  • Allow prisoner bed assignment.[github.com]
  • No central drop pod raids.
  • No logs as weapons.
  • No beer as weapons.
  • Always show mass in stats.
  • Automatic hyperlinks in info card.
  • Trade with best pawn float / context menu option.
  • Close all letters - Close all messages by middle clicking on them.
  • Research queue.[github.com]
  • Research project tech level colors.[github.com]
  • Override forced slowdown.
  • Letter filter[github.com]
  • Message filter[github.com]
  • Etc...
And More!
There are a lot of things i didn't include on this list!
Check the pictures and changelog for a more complete picture of what is included!



List of some of the mods that my mod can replace:
Developer essentials mod collection:



Patches are only activated when the specific mod or mods are also loaded.
This means this mod doesn't have any dependencies (other than XML Extensions) and works with any mod list.

Make sure this mod is loaded after the patched mods.
Your mod manager of choice will warn you if your load order is wrong.

The RimPy mod library is marked as incompatible because it's not supposed to be loaded in your active mod list.
This is intended as a QoL feature to prevent you from accidentally adding it to your active mod list.



If you have to hard reset the settings for what ever reason, they are stored at:
C:\Users\Niilo\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
Mod_2574315206_XmlMod.xml & Mod_2633406344_NQualityOfLife_Mod.xml


Translations


Version: 2.2.1
See Changelog:


Feel free to leave suggestions in the comments.

For troubleshooting help and bug reports, please join my discord:

Search Tags
quality of life, qol, improved, better, organized, tweak, tweaks, NQoL
Popular Discussions View All (18)
6
25 Jul @ 9:29am
Dropdown menu bugged for certain items, like this
Dealer Mangan
22
14 Jul @ 12:30pm
Suggestions for simple mods mergers
lol
4
24 Jul @ 8:46am
MassAndMinifacation.MassPatcher Failures
remi
704 Comments
anaris 3 Oct @ 1:14am 
i've generated some quest maps not stuffed with animals with ur mod on, so i think it's maybe a specific set of mods - this was from a "psychic emitter" quest added by Sparkling Worlds Addon - More Events - Standalone Addon, if that's not in the log and is helpful
nikos  [author] 2 Oct @ 8:38am 
@anaris

I have gotten a couple of similar reports, there is for sure some sort of bug with the bio diversity setting and quest maps, i will have to try get a fix out soon

Thanks for the detailed report
anaris 1 Oct @ 8:40pm 
looks like this goes away if i turn off the "better biodiversity" setting - i reproduced the bug a couple times to be sure, then turned that off and only that, and the next time the map generated with a normal, sane number of animals.

Suspect it's an interaction between a non-vanilla quest map generation method and your code for biodiversity? maybe skip it on temporary maps
anaris 1 Oct @ 7:54pm 
beginning of an error::

NQoL [E] - Animal.AnimalPopulationManager+AnimalCommonality_Patch_1:Postfix('float __result == 0.07', 'Map ___map == Map-1', 'PawnKindDef def == Bear_Grizzly') - Failed to get the report for map: 'Map-1' from: 'PopulationReports'! - Making reports stale...

this error was followed by "too many iterations" in the log and i think is why this quest map just generated with 3000 animals on it? lmk if it's not related or if u need more info

full log here if u need it https://gist.github.com/HugsLibRecordKeeper/d2f595593e010079bd36cf7eaa246af4

there's an animal on i think every square of this quest map, and i AM using a lot of animal mods with their own spawn rates
(^0v0^)OriginalOwl 27 Sep @ 1:42pm 
Sorry if this has already been reported (ive read through comments) I'm getting the following error:

NQoL [W] - Animal.JobGiver_GetRest_InSafePlace:TryGiveJob('Pawn pawn == Bear_Grizzly39220') - Tried to adjust sleep position, but new position was not reachable! Trying to relocate... 'Job baseResult == LayDown (Job_53635) A = (129, 0, 73)', 'LocalTargetInfo newCell == (133, 0, 69)'@{129|73}
UnityEngine.StackTraceUtility:ExtractStackTrace ()
nikos  [author] 27 Sep @ 8:02am 
@Turu D. Sleep

Not right now, but its on my to do list to allow disabling the flicker effect.


I will look into the bed cramming and animal stuff when i have time
ZzZombo 24 Sep @ 6:47pm 
https://gist.github.com/ZzZombo/e1528bb9529091c356aa2406c6fadd27 : occasionally breaks (re)installing buildings when even reloading the save game w/o restarting the game as a whole doesn't work.
Geojak 17 Sep @ 3:35pm 
Is this on githib? I would like a standalone mod for the letter filter feature and letter stack reordering.
Turu D. Sleep 11 Sep @ 6:18am 
Is there a way to stop the research queue indicator box from "blinking"?