RimWorld

RimWorld

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Harvest Organs Post Mortem Continued
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
485.677 KB
18 Nov, 2017 @ 8:51am
4 Jul @ 10:12am
30 Change Notes ( view )

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Harvest Organs Post Mortem Continued

Description
Harvest Organs Post Mortem (HOPM) is now available in 1.6.


Supported Languages:
- Simplified Chinese
- French
- Brazilian Portuguese
- Russian
- Spanish

Note that the mod require a hugslib for version 1.5 and earlier, but not for 1.6.


How the mod works:
After you have researched basic autopsy, you are able to perform such autopsies from the autopsy table. If within the time limit (see below), you will recieve organs. With more advanced autopsy, you have a higher chance of organ drop, and a longer time limit.

How the different autopsies function:
Basic Autopsy: 40% chance of organ drop (40% is upper limit after skill and room factor. 0% bionic organ drop. Can be performed at butchers table and autopsy table). 3 hour time limit from time of death.
Advanced Autopsy: 80% chance of organ drop. 40% bionic organ drop (remember, your pawn still needs to have the bionic organ). Can be performed at autopsy table. 6 hour time limit.
Glitterworld Autopsy: 95% chance of organ drop. 80% bionic organ drop. Can be performed at autopsy table. 12 hour time limit. Requires medicine to perform this particular surgery.

The time limit decides whether you will recieve organs or not from the autopsy. Bionic organs can be harvested until the bodies are rotten.

NB! You can alter these drop chances and more in the Mod settings.

Compatibility:
A lot of you will wonder if it is compatible with a lot of mods, and in most cases, yes it will be. EPOE for instance should work just fine, but there will always be a few it doesn't work with.

If you find a bug, mod conflict or any other issue, please submit it in the bugs discussion.

Incompatible with the Butchery Counts Meat Types mod.
Incompatible with the Bulk Stonecutting mod.

Regarding saves:
This mod should be save compatible, and you should be able to uninstall the previous mod and install this mod without much problem. If you do encounter an issue, please let me know. A very small sample have reported a flashing bug when uninstalling the mod. If you are running a very mod heavy late game and you don't want this mod anymore, I would recommend that you back up your save file in case.

One issue that can arise is that your butcher table wont accept new bills. In which case you can simply deconstruct it and build a new one.

FAQ:
Q: I don't get anything from the bills, why is that?
A: The corpses have a time limit before the organs are unusable. The time limit varies between what bill you are using. The time limit can be temporarely stopped by freezing the corpse. Also, the bills have a percentage chance of body part drops. Try adjusting the body age in the mod settings.

Q: It says I don't have the materials, why?
A: It can be a couple of things. Firstly, the material (corpse) can't be used if it is rotten. Remember that all autopsies require medicine. Check the bills tab.

Can't get it to work? Try the How to Use/Troubleshooting discussion for help. Happy harvest!

Non-Steam Link (Here you can find B18):
https://github.com/DenJur/RimwoldAutopsy/releases

A17 Link:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1121625983
Popular Discussions View All (19)
200
19 Jul @ 5:54am
Bugs and Troubleshooting
Smuffle
1
16 Aug @ 1:42pm
Mod has a huge interface Bug
TrustMe
6
1
18 Oct, 2024 @ 6:42am
Option to Remove all Bionics
Vencallium
1,240 Comments
ghost27m 3 Sep @ 3:52am 
Animal does not work for me and I have yet to try anything else
пустотный бро 2 Sep @ 5:36am 
@Attic Goblin man thank you, you are the real king
Inglix 25 Aug @ 6:34am 
@Vegex the Dead: The settings screen looks so different now because it previously used HugsLib, which was removed from the 1.6 update.
Proxy 20 Aug @ 10:43am 
Can we harvest organs from animals?
Vegex the Dead 16 Aug @ 1:39pm 
Did the Interface change in the settings? I don't really use it for organs so much as bionics. Which you should be able to harvest by default imo.. but anyways.

Escape/menu>options>Mod Options>Harvest Organs Post Mortem.
I could have sworn it had sliders, able to set the quality of medicine needed, organ/bionic chance, medical skill needed, etc. Or has it just been so long I've forgotten? For bionics is it now a 0.1(lowest chance) to 1(highest chance). Something feels so out of place I can't make sense of it.
Ronz 16 Aug @ 8:24am 
Any idea why I cant select the operation table?
Tatara 13 Aug @ 11:00am 
I can't get organs from animals. It strikes me that there are no animals in storage even though I have some.
Sithgrim 12 Aug @ 2:40pm 
What sort of local patch to this would I need to make to have it include parts added by another mod?
mark fisher 12 Aug @ 12:13am 
@Attic Goblin omg thank you, I was already looking at the settings and thought the Corpse Age meant the pawn's age at time of death, not the age of the corpse itself.
irilis 6 Aug @ 12:14pm 
@Tatara vanilla 1.6 does not even define organic arms, legs, hands and feet as items, so you can't get them from harvesting organs. EPOE mod defines organic arms and legs items (but not hands and feet), but does not add them to spawnThingOnRemoved of corresponding body part defs, so again you can't get them.