RimWorld

RimWorld

432 ratings
QualityBuilder Unofficial 1.6
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
653.499 KB
29 Jun @ 7:01pm
3 Jul @ 9:12am
5 Change Notes ( view )

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QualityBuilder Unofficial 1.6

Description
I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet.

github to report bugs, or report bugs in here. I'd prefer in github though. https://github.com/pkp24/QualityBuilder


Official: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=754637870


With QualityBuilder you are able to set a minimum quality you want on an object you want to build.
Tired of placing, deconstructing, and replacing 100's of beds just to get some decent ones? This ends now! You can set the minimum quality you want to get from your selected objects.

If the finished object does not meet your minimum quality requirements, it will get deconstructed and replaced in the same position



Thanks to

Ludeon Forum User 'g66mocv3' for Spanish and Spanish-Latin translation
Steam User 'Sy1102', Id 76561198366004211 for Chinese traditional translation
Steam User 'WexMan', Id 76561198018947335 for Russian translation
Popular Discussions View All (1)
1
26 Aug @ 8:29am
Red error
Rovstam
61 Comments
Mr.Missalot 22 Aug @ 5:07am 
Hey, I'm not sure what causes this bug, but sometimes when placing furniture, the constructors refuse to work on it.
A pawn with no construct hauls material to the furniture, but the actual constructors wont build it.

This can be manually fixed by force working, or by disabling quality build on that furniture.
-_- 20 Aug @ 2:59am 
@alexander You can toggle it on or off if you want to. Or set the minimium quality to awful or poor. Very useful mod.
Alexander 20 Aug @ 12:45am 
Does this disable quality builder when working on monuments and quest structures? It's so annoying to fail quests because someone made a poor table and someone else breaks it.
Jood122 17 Aug @ 5:19am 
I have the same, Bannes.
Schadenfreude 16 Aug @ 1:45am 
It's not that big of a deal, but if you are relocating your gravship, while an active blueprint with the QB is toggled on, it won't roll over on the new map and you'll have to manually reenable it.

I also noticed that when I auto-sort QB it gets loaded pretty low on the load order, which stops it from working properly for me. I believe, among other things, that the mod "Build From Inventory" is one culprit. If QB is loaded beneath it when your pawns deconstruct a furniture item the QB toggle doesn't automatically get reenabled.

If someone has the same issue; I fixed this by loading QB pretty much just beneath all your essentials. Personally I put it beneath "XML Extensions" (in case anyone is using that).
Bannes 8 Aug @ 8:48pm 
im getting no errors but the quality icon or option to turn it on isnt there
AllHackNoSkill 7 Aug @ 9:14am 
Update - It was due to having both versions of Quality builder installed. Deleted the non-1.6 version and everything is fine now, for the moment.
AllHackNoSkill 7 Aug @ 6:15am 
v Do the errors cause flickering back and forth from a loading screen to the game for you? That's what happens to me.

Also getting this error. "Tried loading mod with the same packageId multiple times: hatti.qualitybuilder. Ignoring the duplicates." Not sure if this is causing the flickering between a loading screen and the game map, but this didn't start happening till yesterday night. As of posting this, its the next morning in my area.
HinanawiTenko 7 Aug @ 12:42am 
Watch for snowman build orders left over from winter, you will get spammed with errors
Pos 4/5 6 Aug @ 7:24am 
@Teemo I personally prefer to using a different package id. If the player's mod pack is not working because of a version issue, they will go to the workshop to find a replacement and add the continued mod to the mod pack.
There's no way for them not going to the workshop in this case. Keep the old package id won't help in any way. No tool will automatically download the updated mod using the same package id, the best a mod manager can do is to reply on steamworkshop id, which is different anyway.

The disadvantage of keeping the same package id is: 1. There will be annoying errors when subscribing both the original and your continue version; 2. mod manager will be confused to see two mods with the same package id, yes it's possible they also checked the supported versions, but in certain cases the original mod suddenly added support which will cause issues (Range Finder for example, although mlie used a different id to avoid any issues, but old mod revived suddenly).