RimWorld

RimWorld

3,222 ratings
Tech Advancing
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.799 MB
31 Jul, 2016 @ 2:14pm
10 Aug @ 7:11pm
84 Change Notes ( view )

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Tech Advancing

Description
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized.
Also allows you to:

• Scale the cost of all techs
• Scale the cost of techs that are above your techlevel
• Apply a discount for techs that are below your techlevel

All those features are customizable too!

When does the Techlevel get improved?

Once one of the two Conditions(either A or B) is fulfilled:
Condition A: If you researched all projects of techlevel X and below , then the techlevel rises to X+1
Condition B: If you researched more than 50% of the projects with the techlevel Y, then the techlevel rises to Y


How to install:

Subscribe to this mod.
Rimworld should now download the mod.
Go to the Mods menu, and enable Tech-Advancing.

You can configure the whole mod by accessing the configuration-menu. You can open the menu by clicking on the config button below the research-progress-bar. Alternatively you can access it through the mod-options menu.

If you have any questions, please read the full FaQ on the forum post linked below. (You can find a small FaQ at the bottom of this description)

Version history (changelog), alternative downloads, license, and other things are located in the forum post liked below.

FaQ (the most important questions):

Q: Is this mod compatible with existing saves?
A: Yes it is.

Q: How can I contact you?
A: You can either look for GHXX#9078 on discord, or leave a comment here. Alternatively you could send me a PM on the ludeon forums.

Q: Does this mod work with X and Y?
A: Try it and let me know if it doesn't. I simply cannot try every mod combination, but as far as I know there shouldn't be any incompatibilities.

-------------------------------------------------

Link to the forum-post:
https://ludeon.com/forums/index.php?topic=22598

Link to the Tech Advancing Discord server:
https://discord.gg/NpVQ6xN

Spacial thanks to Andreas Pardeike aka Brrainz for the "Harmony" library http://github.com/pardeike/Harmony

Thanks to the following users for making one or more translations for this mod:
CANALETA : Spanish (both)
Amanore : French
farevell : Chinese simplified
duduluu, BOX : Chinese (traditional and former simplified version)
MMAciek : Polish
Blackraven6 : Russian
Popular Discussions View All (7)
300
24 Feb @ 1:06pm
Feature Requests / Bug Reports
GHXX
2
22 Jul @ 6:51am
i need some help
djjft2708
9
30 Jun, 2022 @ 9:35pm
More info?
BlackCorsair
1,520 Comments
GHXX  [author] 29 Sep @ 5:09am 
No clue, id recommend just testing it and if theres issues you can always change the mods later on (techadvacning can be added / removed to/from saves without any issues)
Impulse 28 Sep @ 7:19pm 
Is this compatible with World Tech Level, my guess is not
Malicidus 23 Sep @ 12:41pm 
@anaris - if you set Rule A to be X+0 and then set Rule B to be Y+0 1% it works in a roundabout way as you only need to do a small amount of research. Since Techadv can tell you how much of a particular era you have researched, if you've dipped into medieval (I did for furniture) you can adjust the % to the necessary amount to prevent 'leveling up' until you're ready.
GHXX  [author] 18 Sep @ 9:49am 
@anaris, theres been a few requests for this i think, but im not planning to add integration; maybe VFE can do something like this though
@Kaketoe29, techadvancing doesnt block you from researching anything thats beyond your techlevel, so you can always progress.
Kaketoe29 18 Sep @ 9:35am 
you cant progress from neolithic to medieval. stonecutting is neolithic but its requirement is medieval stonecrushing. this means you cant unlock medieval (stonecrushing) without itself.
anaris 16 Sep @ 11:58am 
can this be patched to work with VFE - Tribal's tech advancement rewards?
GHXX  [author] 9 Sep @ 10:18pm 
Glad you like it, the issue with the 2x is that the scrollbar position is what is saved, and that is also what gets then scaled exponentially to get you to 1.96x or 2.25x respectively,
So yeahhh not really sure if there is a good way of fixing it, without defining explicit lintervals, e.g. the first 25% being a scale from x1,x2,x3...x10, then x10,x20,x30...x100 and so on, im afraid you might have to live with that 1.96x :(
Random Tank 8 Sep @ 7:20pm 
I love this mod, it's great to be able to properly tech up, especially when combined with mods like Arcane Technology. One tiny little issue I have though: the bar that increases the cost of all research project doesn't scroll properly; I'd love to put it on 2x, but I can only have 1.96x or 2.25x... any way that could be tweaked?
GHXX  [author] 29 Aug @ 7:39pm 
you can use ruleB for that
Tegga21 29 Aug @ 7:16pm 
Can we have a 75% to advance x+1 option? With vanilla mods add too many techs