RimWorld

RimWorld

673 ratings
Warehouse Storage
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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188.331 MB
7 Jul @ 11:49pm
12 Jul @ 5:21am
6 Change Notes ( view )

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Warehouse Storage

In 1 collection by vin
Vin's Workshop
11 items
Description

This mod fully implements bulk storage solutions for all of your uorganized needs. This includes an outdoor suitable freezer that can store perishable meals and ingredients, updating textures for nearly all storage objects, and some paintable structures to make these objects fit into your colony a bit more.

I had a rights conflict issue regarding the corpse/chunk storage portion of the mod, and moved the corpse portion of the mod to a separate mod where deadlife is required to be subscribed. LINK: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3520137249




Why should I consider using the Adaptive Storage Framework over LWM's Deep Storage?
LWM's Deep Storage has a passive overhead and is generally less optimized than ASF. LWM was a great mod when it was released because it allowed you to store items in objects using its own integrated system prior to support. However, now this is out of date because this feature is supported natively. ASF's thingdefs use the vanilla maxItemsInCell field while LWM's runs alongside vanilla creating passive overhead along side retaining various limitations regarding stack numbers causing a drain on your TPS and FPS. Beyond just using the vanilla system ASF also introduces some seriously cool features like graphics that update as you store items and allows you to hide the rendering of items that are stored away.

How do I edit the storage capacity of the objects?
Find the ThingDef.xml for the object you want to edit and change the # value in:
<maxItemsIncell>#</maxItemsInCell>


Can I add this mid-play through? Yes!
Here are some different scenarios:
- I want to replace Primitive Storage and or LWM's Deep Storage with the Adaptive series.
1. Deconstruct all instances of PS and LWMs.
2. Save the game and quit.
3. Add my mod.

Thanks to the ASF team!

[ko-fi.com]

[ko-fi.com]


This mod ports and modified content from the following mods (Please check out the mods made by this creator!):

Ancient Urban Ruins

I am not affiliated with the ASF team. I claim no rights to the contents of this mod meaning you are free to modify it and re-upload it as you please. Please just credit the original authors!
Popular Discussions View All (1)
8
31 Jul @ 5:08pm
Gravship behaviour
Oldcheese
286 Comments
Wrath 26 Sep @ 8:26am 
thanks!
vin  [author] 26 Sep @ 7:05am 
@Wrath
Its compatible, if you read I say that you should consider the switch as ASF alternatives for LWM fully cover its storage objects. Essentially just gaining better fps and tps (importantly).
Wrath 26 Sep @ 2:24am 
I don't understand, is it compatible with other mods storages ? Or do I have to 'replace" like you said in description? I would like to have more options and variety, I don't want to replace others mods
Wolfette 25 Sep @ 4:45pm 
I not only swear I had that one enabled but meant to from the getgo, thanks!
vin  [author] 25 Sep @ 2:32pm 
@Wolfette
I already made this in another mod of mine called primitive storage. Although, other ASF mods have implemented it with their own flavors too. Mine can be a hit or miss because I like the idea of the spot being 100% empty if there is no wood being stored and some dislike that. Also it comes bundled with primitive storage items some may not like for their particular playthrough.
Wolfette 24 Sep @ 9:21pm 
Would love an updating log pile for wood storage, great mod hope you are planning to add more regardless.
vin  [author] 22 Sep @ 4:53pm 
Its there, check the temperature tab.
Vampire Queen [EDI] 22 Sep @ 4:53pm 
Was the Food Roller removed by any chance?
DeleteC 21 Sep @ 1:06am 
Request to add a 2*3 warehouse.
vin  [author] 20 Sep @ 10:09am 
@Chipmunk
I'll keep it updated for you dw.