Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
Menampilkan11-20 dari 27 kiriman
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Pembaruan: 10 Jan 2018 @ 8:50am

1. Added a mid-western desert.
2. Added advanced options for World Age and Rainfall.

Pembaruan: 1 Jan 2018 @ 11:40pm

Tweaked terrain & feature gen for a less hilly/flatter (though still densely wooded) N. America.

Pembaruan: 15 Nov 2017 @ 11:01pm

Consolidation of terrain gen. for more jungle in C. America and a touch more marsh. Trivial/no impact.

Pembaruan: 17 Okt 2017 @ 5:04pm

Code tidy up allowing more natural wonders.

Pembaruan: 29 Sep 2017 @ 3:23am

1. Lakes can be river sources
2. Terrain adjustments: more marsh; Central American rainforest generation

Pembaruan: 27 Sep 2017 @ 2:25pm

Tidy up terrain generation logic.

Pembaruan: 29 Jul 2017 @ 6:32am

Added marsh. Turned off new Summer '17 patch default that adds large lakes. Already got The Great Lakes.

Pembaruan: 10 Jul 2017 @ 6:29pm

Minor adjustment to map generation to make boundaries between ice/snow/tundra/plains+grass to be more natural

Pembaruan: 21 Jun 2017 @ 10:17am

Fixed bug where southern ocean tiles were impassable (like ice).

Pembaruan: 25 Mei 2017 @ 3:14pm

Minor reduction in forest cover for balance.