Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
กำลังแสดง 11-20 จาก 27 รายการ
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อัปเดต: 10 ม.ค. 2018 @ 8: 50am

1. Added a mid-western desert.
2. Added advanced options for World Age and Rainfall.

อัปเดต: 1 ม.ค. 2018 @ 11: 40pm

Tweaked terrain & feature gen for a less hilly/flatter (though still densely wooded) N. America.

อัปเดต: 15 พ.ย. 2017 @ 11: 01pm

Consolidation of terrain gen. for more jungle in C. America and a touch more marsh. Trivial/no impact.

อัปเดต: 17 ต.ค. 2017 @ 5: 04pm

Code tidy up allowing more natural wonders.

อัปเดต: 29 ก.ย. 2017 @ 3: 23am

1. Lakes can be river sources
2. Terrain adjustments: more marsh; Central American rainforest generation

อัปเดต: 27 ก.ย. 2017 @ 2: 25pm

Tidy up terrain generation logic.

อัปเดต: 29 ก.ค. 2017 @ 6: 32am

Added marsh. Turned off new Summer '17 patch default that adds large lakes. Already got The Great Lakes.

อัปเดต: 10 ก.ค. 2017 @ 6: 29pm

Minor adjustment to map generation to make boundaries between ice/snow/tundra/plains+grass to be more natural

อัปเดต: 21 มิ.ย. 2017 @ 10: 17am

Fixed bug where southern ocean tiles were impassable (like ice).

อัปเดต: 25 พ.ค. 2017 @ 3: 14pm

Minor reduction in forest cover for balance.