Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
11–20 из 27
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Обновление: 10 янв. 2018 г. в 8:50

1. Added a mid-western desert.
2. Added advanced options for World Age and Rainfall.

Обновление: 1 янв. 2018 г. в 23:40

Tweaked terrain & feature gen for a less hilly/flatter (though still densely wooded) N. America.

Обновление: 15 ноя. 2017 г. в 23:01

Consolidation of terrain gen. for more jungle in C. America and a touch more marsh. Trivial/no impact.

Обновление: 17 окт. 2017 г. в 17:04

Code tidy up allowing more natural wonders.

Обновление: 29 сен. 2017 г. в 3:23

1. Lakes can be river sources
2. Terrain adjustments: more marsh; Central American rainforest generation

Обновление: 27 сен. 2017 г. в 14:25

Tidy up terrain generation logic.

Обновление: 29 июл. 2017 г. в 6:32

Added marsh. Turned off new Summer '17 patch default that adds large lakes. Already got The Great Lakes.

Обновление: 10 июл. 2017 г. в 18:29

Minor adjustment to map generation to make boundaries between ice/snow/tundra/plains+grass to be more natural

Обновление: 21 июн. 2017 г. в 10:17

Fixed bug where southern ocean tiles were impassable (like ice).

Обновление: 25 мая. 2017 г. в 15:14

Minor reduction in forest cover for balance.