Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
Visar 11–20 av 27 poster
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Uppdatering: 10 jan, 2018 @ 8:50

1. Added a mid-western desert.
2. Added advanced options for World Age and Rainfall.

Uppdatering: 1 jan, 2018 @ 23:40

Tweaked terrain & feature gen for a less hilly/flatter (though still densely wooded) N. America.

Uppdatering: 15 nov, 2017 @ 23:01

Consolidation of terrain gen. for more jungle in C. America and a touch more marsh. Trivial/no impact.

Uppdatering: 17 okt, 2017 @ 17:04

Code tidy up allowing more natural wonders.

Uppdatering: 29 sep, 2017 @ 3:23

1. Lakes can be river sources
2. Terrain adjustments: more marsh; Central American rainforest generation

Uppdatering: 27 sep, 2017 @ 14:25

Tidy up terrain generation logic.

Uppdatering: 29 jul, 2017 @ 6:32

Added marsh. Turned off new Summer '17 patch default that adds large lakes. Already got The Great Lakes.

Uppdatering: 10 jul, 2017 @ 18:29

Minor adjustment to map generation to make boundaries between ice/snow/tundra/plains+grass to be more natural

Uppdatering: 21 jun, 2017 @ 10:17

Fixed bug where southern ocean tiles were impassable (like ice).

Uppdatering: 25 maj, 2017 @ 15:14

Minor reduction in forest cover for balance.