Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
Viser 11–20 av 27 bidrag
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Oppdatering: 10. jan. 2018 @ 8.50

1. Added a mid-western desert.
2. Added advanced options for World Age and Rainfall.

Oppdatering: 1. jan. 2018 @ 23.40

Tweaked terrain & feature gen for a less hilly/flatter (though still densely wooded) N. America.

Oppdatering: 15. nov. 2017 @ 23.01

Consolidation of terrain gen. for more jungle in C. America and a touch more marsh. Trivial/no impact.

Oppdatering: 17. okt. 2017 @ 17.04

Code tidy up allowing more natural wonders.

Oppdatering: 29. sep. 2017 @ 3.23

1. Lakes can be river sources
2. Terrain adjustments: more marsh; Central American rainforest generation

Oppdatering: 27. sep. 2017 @ 14.25

Tidy up terrain generation logic.

Oppdatering: 29. juli 2017 @ 6.32

Added marsh. Turned off new Summer '17 patch default that adds large lakes. Already got The Great Lakes.

Oppdatering: 10. juli 2017 @ 18.29

Minor adjustment to map generation to make boundaries between ice/snow/tundra/plains+grass to be more natural

Oppdatering: 21. juni 2017 @ 10.17

Fixed bug where southern ocean tiles were impassable (like ice).

Oppdatering: 25. mai 2017 @ 15.14

Minor reduction in forest cover for balance.