Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
Ergebnisse 11–20 von 27
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Update: 10. Jan. 2018 um 8:50

1. Added a mid-western desert.
2. Added advanced options for World Age and Rainfall.

Update: 1. Jan. 2018 um 23:40

Tweaked terrain & feature gen for a less hilly/flatter (though still densely wooded) N. America.

Update: 15. Nov. 2017 um 23:01

Consolidation of terrain gen. for more jungle in C. America and a touch more marsh. Trivial/no impact.

Update: 17. Okt. 2017 um 17:04

Code tidy up allowing more natural wonders.

Update: 29. Sep. 2017 um 3:23

1. Lakes can be river sources
2. Terrain adjustments: more marsh; Central American rainforest generation

Update: 27. Sep. 2017 um 14:25

Tidy up terrain generation logic.

Update: 29. Juli 2017 um 6:32

Added marsh. Turned off new Summer '17 patch default that adds large lakes. Already got The Great Lakes.

Update: 10. Juli 2017 um 18:29

Minor adjustment to map generation to make boundaries between ice/snow/tundra/plains+grass to be more natural

Update: 21. Juni 2017 um 10:17

Fixed bug where southern ocean tiles were impassable (like ice).

Update: 25. Mai 2017 um 15:14

Minor reduction in forest cover for balance.