Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
Viser 11-20 af 27 forekomster
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Opdatering: 10. jan. 2018 kl. 8:50

1. Added a mid-western desert.
2. Added advanced options for World Age and Rainfall.

Opdatering: 1. jan. 2018 kl. 23:40

Tweaked terrain & feature gen for a less hilly/flatter (though still densely wooded) N. America.

Opdatering: 15. nov. 2017 kl. 23:01

Consolidation of terrain gen. for more jungle in C. America and a touch more marsh. Trivial/no impact.

Opdatering: 17. okt. 2017 kl. 17:04

Code tidy up allowing more natural wonders.

Opdatering: 29. sep. 2017 kl. 3:23

1. Lakes can be river sources
2. Terrain adjustments: more marsh; Central American rainforest generation

Opdatering: 27. sep. 2017 kl. 14:25

Tidy up terrain generation logic.

Opdatering: 29. juli 2017 kl. 6:32

Added marsh. Turned off new Summer '17 patch default that adds large lakes. Already got The Great Lakes.

Opdatering: 10. juli 2017 kl. 18:29

Minor adjustment to map generation to make boundaries between ice/snow/tundra/plains+grass to be more natural

Opdatering: 21. juni 2017 kl. 10:17

Fixed bug where southern ocean tiles were impassable (like ice).

Opdatering: 25. maj 2017 kl. 15:14

Minor reduction in forest cover for balance.