Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
Menampilkan1-10 dari 27 kiriman
< 1  2  3 >
Pembaruan: 26 Jul 2021 @ 6:32am

1. BUGFIX: game setup/config. (Previously showing both maps instead of one for each ruleset)
2. Use variance fractal instead of RND for ice shelf and terrain boundaries. Purely aesthetic. Little to no impact.
3. Remove last of legacy Outback Tycoon code.

Pembaruan: 20 Feb 2021 @ 11:26pm

1. Made world age consistent between GS and standard/R&F maps.

Pembaruan: 27 Des 2020 @ 12:32pm

Minor bugfix for GS ice generation. No impact to (land) map.

Pembaruan: 24 Des 2020 @ 2:05am

1. Support for GS (notably the Climate system).
2. Better central Great Plains generation.

Pembaruan: 14 Mar 2018 @ 3:33pm

1. Use Fractal map start defaults (instead of Pangea).
2. Bugfix: random World Age.

Pembaruan: 19 Feb 2018 @ 6:11am

Fix reef gen. for R&F. More reef.

Pembaruan: 8 Feb 2018 @ 4:31am

Add support for R&F.

Pembaruan: 12 Jan 2018 @ 8:56pm

Corrected advanced map option name and description for World Age & Rainfall. No impact on game or map.

Pembaruan: 10 Jan 2018 @ 4:19pm

More central American rainforest. (More cowbell!)

Pembaruan: 10 Jan 2018 @ 9:40am

Added a northern forest bias. Also tweaked terrain and feature generation for more southern/central American rainforest.