Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
11-20 van 27 items weergegeven
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Update: 10 jan 2018 om 8:50

1. Added a mid-western desert.
2. Added advanced options for World Age and Rainfall.

Update: 1 jan 2018 om 23:40

Tweaked terrain & feature gen for a less hilly/flatter (though still densely wooded) N. America.

Update: 15 nov 2017 om 23:01

Consolidation of terrain gen. for more jungle in C. America and a touch more marsh. Trivial/no impact.

Update: 17 okt 2017 om 17:04

Code tidy up allowing more natural wonders.

Update: 29 sep 2017 om 3:23

1. Lakes can be river sources
2. Terrain adjustments: more marsh; Central American rainforest generation

Update: 27 sep 2017 om 14:25

Tidy up terrain generation logic.

Update: 29 jul 2017 om 6:32

Added marsh. Turned off new Summer '17 patch default that adds large lakes. Already got The Great Lakes.

Update: 10 jul 2017 om 18:29

Minor adjustment to map generation to make boundaries between ice/snow/tundra/plains+grass to be more natural

Update: 21 jun 2017 om 10:17

Fixed bug where southern ocean tiles were impassable (like ice).

Update: 25 mei 2017 om 15:14

Minor reduction in forest cover for balance.