Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
Se afișează 11-20 din 27 intrări
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Actualizare: 10 ian. 2018 @ 8:50

1. Added a mid-western desert.
2. Added advanced options for World Age and Rainfall.

Actualizare: 1 ian. 2018 @ 23:40

Tweaked terrain & feature gen for a less hilly/flatter (though still densely wooded) N. America.

Actualizare: 15 nov. 2017 @ 23:01

Consolidation of terrain gen. for more jungle in C. America and a touch more marsh. Trivial/no impact.

Actualizare: 17 oct. 2017 @ 17:04

Code tidy up allowing more natural wonders.

Actualizare: 29 sept. 2017 @ 3:23

1. Lakes can be river sources
2. Terrain adjustments: more marsh; Central American rainforest generation

Actualizare: 27 sept. 2017 @ 14:25

Tidy up terrain generation logic.

Actualizare: 29 iul. 2017 @ 6:32

Added marsh. Turned off new Summer '17 patch default that adds large lakes. Already got The Great Lakes.

Actualizare: 10 iul. 2017 @ 18:29

Minor adjustment to map generation to make boundaries between ice/snow/tundra/plains+grass to be more natural

Actualizare: 21 iun. 2017 @ 10:17

Fixed bug where southern ocean tiles were impassable (like ice).

Actualizare: 25 mai 2017 @ 15:14

Minor reduction in forest cover for balance.