Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
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Actualización: 10 ENE 2018 a las 8:50

1. Added a mid-western desert.
2. Added advanced options for World Age and Rainfall.

Actualización: 1 ENE 2018 a las 23:40

Tweaked terrain & feature gen for a less hilly/flatter (though still densely wooded) N. America.

Actualización: 15 NOV 2017 a las 23:01

Consolidation of terrain gen. for more jungle in C. America and a touch more marsh. Trivial/no impact.

Actualización: 17 OCT 2017 a las 17:04

Code tidy up allowing more natural wonders.

Actualización: 29 SEP 2017 a las 3:23

1. Lakes can be river sources
2. Terrain adjustments: more marsh; Central American rainforest generation

Actualización: 27 SEP 2017 a las 14:25

Tidy up terrain generation logic.

Actualización: 29 JUL 2017 a las 6:32

Added marsh. Turned off new Summer '17 patch default that adds large lakes. Already got The Great Lakes.

Actualización: 10 JUL 2017 a las 18:29

Minor adjustment to map generation to make boundaries between ice/snow/tundra/plains+grass to be more natural

Actualización: 21 JUN 2017 a las 10:17

Fixed bug where southern ocean tiles were impassable (like ice).

Actualización: 25 MAY 2017 a las 15:14

Minor reduction in forest cover for balance.