Barotrauma
Complete Global Darkness Reboot
Hiển thị 1-8 trong 8 mục
Cập nhật: 3 Thg07 @ 3:21pm

Cập nhật: 3 Thg07 @ 3:05pm

Updated overrided light draw method to latest version of the game, should fix any problems
Changed Lua code to be Shared, fixing any issues between Server and Singleplayer behaviours

Cập nhật: 7 Thg05 @ 5:28pm

Fixes:
error CS0619: 'Harmony.UnpatchAll(string)' is obsolete: 'Use UnpatchSelf() to unpatch the current instance.'

Cập nhật: 22 Thg10, 2024 @ 12:19pm

Fixed:
- Error from the update that changed a variable name for activeLightsWithLightVolume (old), now its activeShadowCastingLights

Cập nhật: 19 Thg08, 2024 @ 3:25am

Changed mod structure to potentially fix ModManager bug

Cập nhật: 16 Thg05, 2024 @ 11:12am

Fix
- fixed the mod not applying changes to clients when enabled by player host / dedicated server

Cập nhật: 6 Thg05, 2024 @ 11:42am

Changed mod name to Complete Global Darkness Reboot

Cập nhật: 6 Thg05, 2024 @ 11:32am

Fix
- fixed issues with "index a nil value" CL Lua errors
Added
- Removed halo around players with C#. Requires C# scripting.

init release with description and preview image