Barotrauma

Barotrauma

Complete Global Darkness Reboot
1-8 van 8 items weergegeven
Update: 3 jul om 15:21

Update: 3 jul om 15:05

Updated overrided light draw method to latest version of the game, should fix any problems
Changed Lua code to be Shared, fixing any issues between Server and Singleplayer behaviours

Update: 7 mei om 17:28

Fixes:
error CS0619: 'Harmony.UnpatchAll(string)' is obsolete: 'Use UnpatchSelf() to unpatch the current instance.'

Update: 22 okt 2024 om 12:19

Fixed:
- Error from the update that changed a variable name for activeLightsWithLightVolume (old), now its activeShadowCastingLights

Update: 19 aug 2024 om 3:25

Changed mod structure to potentially fix ModManager bug

Update: 16 mei 2024 om 11:12

Fix
- fixed the mod not applying changes to clients when enabled by player host / dedicated server

Update: 6 mei 2024 om 11:42

Changed mod name to Complete Global Darkness Reboot

Update: 6 mei 2024 om 11:32

Fix
- fixed issues with "index a nil value" CL Lua errors
Added
- Removed halo around players with C#. Requires C# scripting.

init release with description and preview image