Barotrauma

Barotrauma

Complete Global Darkness Reboot
目前顯示第 1-8 項,共 8 項
更新:7 月 3 日 @ 下午 3:21

更新:7 月 3 日 @ 下午 3:05

Updated overrided light draw method to latest version of the game, should fix any problems
Changed Lua code to be Shared, fixing any issues between Server and Singleplayer behaviours

更新:5 月 7 日 @ 下午 5:28

Fixes:
error CS0619: 'Harmony.UnpatchAll(string)' is obsolete: 'Use UnpatchSelf() to unpatch the current instance.'

更新:2024 年 10 月 22 日 @ 下午 12:19

Fixed:
- Error from the update that changed a variable name for activeLightsWithLightVolume (old), now its activeShadowCastingLights

更新:2024 年 8 月 19 日 @ 上午 3:25

Changed mod structure to potentially fix ModManager bug

更新:2024 年 5 月 16 日 @ 上午 11:12

Fix
- fixed the mod not applying changes to clients when enabled by player host / dedicated server

更新:2024 年 5 月 6 日 @ 上午 11:42

Changed mod name to Complete Global Darkness Reboot

更新:2024 年 5 月 6 日 @ 上午 11:32

Fix
- fixed issues with "index a nil value" CL Lua errors
Added
- Removed halo around players with C#. Requires C# scripting.

init release with description and preview image