Barotrauma

Barotrauma

Complete Global Darkness Reboot
Viser 1–8 av 8 bidrag
Oppdatering: 3. juli @ 15.21

Oppdatering: 3. juli @ 15.05

Updated overrided light draw method to latest version of the game, should fix any problems
Changed Lua code to be Shared, fixing any issues between Server and Singleplayer behaviours

Oppdatering: 7. mai @ 17.28

Fixes:
error CS0619: 'Harmony.UnpatchAll(string)' is obsolete: 'Use UnpatchSelf() to unpatch the current instance.'

Oppdatering: 22. okt. 2024 @ 12.19

Fixed:
- Error from the update that changed a variable name for activeLightsWithLightVolume (old), now its activeShadowCastingLights

Oppdatering: 19. aug. 2024 @ 3.25

Changed mod structure to potentially fix ModManager bug

Oppdatering: 16. mai 2024 @ 11.12

Fix
- fixed the mod not applying changes to clients when enabled by player host / dedicated server

Oppdatering: 6. mai 2024 @ 11.42

Changed mod name to Complete Global Darkness Reboot

Oppdatering: 6. mai 2024 @ 11.32

Fix
- fixed issues with "index a nil value" CL Lua errors
Added
- Removed halo around players with C#. Requires C# scripting.

init release with description and preview image