Barotrauma
Complete Global Darkness Reboot
Visualizzazione di 1-8 elementi su 8
Aggiornamento: 3 lug, 15:21

Aggiornamento: 3 lug, 15:05

Updated overrided light draw method to latest version of the game, should fix any problems
Changed Lua code to be Shared, fixing any issues between Server and Singleplayer behaviours

Aggiornamento: 7 mag, 17:28

Fixes:
error CS0619: 'Harmony.UnpatchAll(string)' is obsolete: 'Use UnpatchSelf() to unpatch the current instance.'

Aggiornamento: 22 ott 2024, 12:19

Fixed:
- Error from the update that changed a variable name for activeLightsWithLightVolume (old), now its activeShadowCastingLights

Aggiornamento: 19 ago 2024, 3:25

Changed mod structure to potentially fix ModManager bug

Aggiornamento: 16 mag 2024, 11:12

Fix
- fixed the mod not applying changes to clients when enabled by player host / dedicated server

Aggiornamento: 6 mag 2024, 11:42

Changed mod name to Complete Global Darkness Reboot

Aggiornamento: 6 mag 2024, 11:32

Fix
- fixed issues with "index a nil value" CL Lua errors
Added
- Removed halo around players with C#. Requires C# scripting.

init release with description and preview image