Barotrauma
Complete Global Darkness Reboot
กำลังแสดง 1-8 จาก 8 รายการ
อัปเดต: 3 ก.ค. @ 3: 21pm

อัปเดต: 3 ก.ค. @ 3: 05pm

Updated overrided light draw method to latest version of the game, should fix any problems
Changed Lua code to be Shared, fixing any issues between Server and Singleplayer behaviours

อัปเดต: 7 พ.ค. @ 5: 28pm

Fixes:
error CS0619: 'Harmony.UnpatchAll(string)' is obsolete: 'Use UnpatchSelf() to unpatch the current instance.'

อัปเดต: 22 ต.ค. 2024 @ 12: 19pm

Fixed:
- Error from the update that changed a variable name for activeLightsWithLightVolume (old), now its activeShadowCastingLights

อัปเดต: 19 ส.ค. 2024 @ 3: 25am

Changed mod structure to potentially fix ModManager bug

อัปเดต: 16 พ.ค. 2024 @ 11: 12am

Fix
- fixed the mod not applying changes to clients when enabled by player host / dedicated server

อัปเดต: 6 พ.ค. 2024 @ 11: 42am

Changed mod name to Complete Global Darkness Reboot

อัปเดต: 6 พ.ค. 2024 @ 11: 32am

Fix
- fixed issues with "index a nil value" CL Lua errors
Added
- Removed halo around players with C#. Requires C# scripting.

init release with description and preview image