Barotrauma
Complete Global Darkness Reboot
Mostrando 1-8 de 8 aportaciones
Actualización: 3 JUL a las 3:21 p. m.

Actualización: 3 JUL a las 3:05 p. m.

Updated overrided light draw method to latest version of the game, should fix any problems
Changed Lua code to be Shared, fixing any issues between Server and Singleplayer behaviours

Actualización: 7 MAY a las 5:28 p. m.

Fixes:
error CS0619: 'Harmony.UnpatchAll(string)' is obsolete: 'Use UnpatchSelf() to unpatch the current instance.'

Actualización: 22 OCT 2024 a las 12:19 p. m.

Fixed:
- Error from the update that changed a variable name for activeLightsWithLightVolume (old), now its activeShadowCastingLights

Actualización: 19 AGO 2024 a las 3:25 a. m.

Changed mod structure to potentially fix ModManager bug

Actualización: 16 MAY 2024 a las 11:12 a. m.

Fix
- fixed the mod not applying changes to clients when enabled by player host / dedicated server

Actualización: 6 MAY 2024 a las 11:42 a. m.

Changed mod name to Complete Global Darkness Reboot

Actualización: 6 MAY 2024 a las 11:32 a. m.

Fix
- fixed issues with "index a nil value" CL Lua errors
Added
- Removed halo around players with C#. Requires C# scripting.

init release with description and preview image