Barotrauma
Complete Global Darkness Reboot
Показані результати 1–8 із 8
Оновлено: 3 лип. о 15:21

Оновлено: 3 лип. о 15:05

Updated overrided light draw method to latest version of the game, should fix any problems
Changed Lua code to be Shared, fixing any issues between Server and Singleplayer behaviours

Оновлено: 7 трав. о 17:28

Fixes:
error CS0619: 'Harmony.UnpatchAll(string)' is obsolete: 'Use UnpatchSelf() to unpatch the current instance.'

Оновлено: 22 жовт. 2024 о 12:19

Fixed:
- Error from the update that changed a variable name for activeLightsWithLightVolume (old), now its activeShadowCastingLights

Оновлено: 19 серп. 2024 о 3:25

Changed mod structure to potentially fix ModManager bug

Оновлено: 16 трав. 2024 о 11:12

Fix
- fixed the mod not applying changes to clients when enabled by player host / dedicated server

Оновлено: 6 трав. 2024 о 11:42

Changed mod name to Complete Global Darkness Reboot

Оновлено: 6 трав. 2024 о 11:32

Fix
- fixed issues with "index a nil value" CL Lua errors
Added
- Removed halo around players with C#. Requires C# scripting.

init release with description and preview image