Barotrauma
Complete Global Darkness Reboot
8 sonuçtan 1 ile 8 arası gösteriliyor
Güncelleme: 3 Tem @ 15:21

Güncelleme: 3 Tem @ 15:05

Updated overrided light draw method to latest version of the game, should fix any problems
Changed Lua code to be Shared, fixing any issues between Server and Singleplayer behaviours

Güncelleme: 7 May @ 17:28

Fixes:
error CS0619: 'Harmony.UnpatchAll(string)' is obsolete: 'Use UnpatchSelf() to unpatch the current instance.'

Güncelleme: 22 Eki 2024 @ 12:19

Fixed:
- Error from the update that changed a variable name for activeLightsWithLightVolume (old), now its activeShadowCastingLights

Güncelleme: 19 Ağu 2024 @ 3:25

Changed mod structure to potentially fix ModManager bug

Güncelleme: 16 May 2024 @ 11:12

Fix
- fixed the mod not applying changes to clients when enabled by player host / dedicated server

Güncelleme: 6 May 2024 @ 11:42

Changed mod name to Complete Global Darkness Reboot

Güncelleme: 6 May 2024 @ 11:32

Fix
- fixed issues with "index a nil value" CL Lua errors
Added
- Removed halo around players with C#. Requires C# scripting.

init release with description and preview image