Barotrauma

Barotrauma

Complete Global Darkness Reboot
Viser 1-8 af 8 forekomster
Opdatering: 3. juli kl. 15:21

Opdatering: 3. juli kl. 15:05

Updated overrided light draw method to latest version of the game, should fix any problems
Changed Lua code to be Shared, fixing any issues between Server and Singleplayer behaviours

Opdatering: 7. maj kl. 17:28

Fixes:
error CS0619: 'Harmony.UnpatchAll(string)' is obsolete: 'Use UnpatchSelf() to unpatch the current instance.'

Opdatering: 22. okt. 2024 kl. 12:19

Fixed:
- Error from the update that changed a variable name for activeLightsWithLightVolume (old), now its activeShadowCastingLights

Opdatering: 19. aug. 2024 kl. 3:25

Changed mod structure to potentially fix ModManager bug

Opdatering: 16. maj 2024 kl. 11:12

Fix
- fixed the mod not applying changes to clients when enabled by player host / dedicated server

Opdatering: 6. maj 2024 kl. 11:42

Changed mod name to Complete Global Darkness Reboot

Opdatering: 6. maj 2024 kl. 11:32

Fix
- fixed issues with "index a nil value" CL Lua errors
Added
- Removed halo around players with C#. Requires C# scripting.

init release with description and preview image