Barotrauma
Complete Global Darkness Reboot
Показване на 1 — 8 от 8 постъпления
Обновление: 3 юли в 15:21

Обновление: 3 юли в 15:05

Updated overrided light draw method to latest version of the game, should fix any problems
Changed Lua code to be Shared, fixing any issues between Server and Singleplayer behaviours

Обновление: 7 май в 17:28

Fixes:
error CS0619: 'Harmony.UnpatchAll(string)' is obsolete: 'Use UnpatchSelf() to unpatch the current instance.'

Обновление: 22 окт. 2024 в 12:19

Fixed:
- Error from the update that changed a variable name for activeLightsWithLightVolume (old), now its activeShadowCastingLights

Обновление: 19 авг. 2024 в 3:25

Changed mod structure to potentially fix ModManager bug

Обновление: 16 май 2024 в 11:12

Fix
- fixed the mod not applying changes to clients when enabled by player host / dedicated server

Обновление: 6 май 2024 в 11:42

Changed mod name to Complete Global Darkness Reboot

Обновление: 6 май 2024 в 11:32

Fix
- fixed issues with "index a nil value" CL Lua errors
Added
- Removed halo around players with C#. Requires C# scripting.

init release with description and preview image