Total War: WARHAMMER III

Total War: WARHAMMER III

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Description
The current indulgences for TW:W3
Curate by campaign
Items (100)
[IE] Loreful Strategic Threat
Created by IfThenOrElse
This mod replaces Strategic Threat for IE only, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: ported over from Game 2. Big thanks to Vandy for his help with scripted effect bundles! Big thanks to AwwHEE...
99999 asset files pack
Created by 999999999999
your cat dosent love you ...
AI Attrition resistance reduced.pack
Created by Virall
I have updated the tables of the original mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2790147047 Changes Easy -30% > -10% Resistance Normal -50% > -10% Resistance Hard -60% > -10% Resistance V. Hard -70% > -10% Resistance Legendary -80% > -1...
AI Balthasar Gelt in the Border Princes - Start Position Change
Created by Porkenstein
I disliked how AI Gelt ended up conquering much of Cathay. When playing as him the choices you have are interesting, but AI Gelt really feels like he should be starting somewhere else that keeps the campaign's flavor intact. This mod moves the Golden Order...
AI Yuan Bo in Cathay - Start Position Change
Created by Porkenstein
Many people dislike how the ruler of central Cathay starts in Lustria - especially how when you weren't playing as him, he had no cities in central Cathay and simply expanded in Lustria. Since Yuan Bo's campaign is themed around conquering the Geomantic We...
Audio Mixer
Created by Pear
The Audio Mixer Welcome! First of all let me say without the Ole and ChaosRobie none of this fun stuff would be possible so please give them all the consensual love they deserve! The Audio Mixer has 2 main functions: 1) Act as a custom VO audio compatibili...
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 & 2 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to z...
Better Defined/Brighter Borders
Created by Sam8872
I must admit I don't have the best eyesight, and sometimes the borders aren't the most defined. We can change the colour in the settings which is nice but I prefer a more bold line than what is currently in the game. So here you go. Save Game Compatible As...
Build Siege Equipment Outside Gates and Forts
Created by MechyFox
Currently, you cannot build siege engines or battering rams in fort/gate battles despite the forts possessing walls and gates. This mod allows you to build siege engines outside forts and gates again. Mod was made for a friend, but I can see how unintuitiv...
Building Progression Icons III
Created by Spartan VI
Building icons visually change as they upgrade! This mod creates a visual progression for buildings. Almost all building chains now have icons that change as buildings are upgraded. Mod Features: Building icons visually change as they're upgraded. Note: No...
Campaign Weather Overhaul (includes The Old World Map)
Created by John Matrix
Mod is fully compatible with Immortal Empires Expanded, and The Old World map, but place mine first in the load order! *Screenshots are very outdated, will upload new one soon* INTRODUCTION This mod is a complete overhaul of campaign map lighting and weath...
Caravans of the Old World
Created by van Hawke
This mod adds the caravan system for Empire, Bretonnia and Dwarfs in IE and IEE campaigns (both player and AI) The main difference from Cathayan caravans is the improved encounter system. The forces that will attack your caravan will depend on the region t...
Caravans of the Old World - Kislev addon
Created by van Hawke
This is a submod for "Caravans of the Old World" and it adds the caravan system for Kislev and norse dwarfs (both player and AI) Playable factions with access to caravans: - The Ice Court - The Great Orthodoxy - Ursun Revivalists (after confederation with ...
Cataph's Southern Realms (TEB)
Created by Cataph
LATEST UPDATE-RELATED BLOG POSTS: ON CAMPS ----- ON PIGS AND LIONS ----- ON BALANCE LADIES WITH VOLUMINOUS ASSETS now that I have your attention, read the zogging description and don't be in that majority of people who don't and cause problems to themselve...
Cho's Improved Banners
Created by Choyi
Improves equipable banners, slightly tweaked stats and effects with the goal of making banners feel more intressting. This is a mod that I been using privately and tinkered with ever since Tww3 release, it is inspired by the Rebanner mod from Tww1/2 but wi...
Climate Adaptation
Created by Alex Zhao
This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over. It is n...
Community Bug Fix Mod - Game v6, Batch 3
Created by Groove Wizard
Community Bug-Fix Mod Welcome to the CBFM Steam page! You're probably here because you like playing TWWH and want to have a slightly better time at it. Us too. Mostly. This mod, as you may have assumed from the title, is a collection of bug fixes developed...
Convoys of the New World
Created by TWilliam
WARNING: do not activate this mod if you started the campaign without it as faction who already has caravans or convoys! It will broke the caravan network This mod adds the convoy system for all High Elf factions (but only major AI factions can send convoy...
Custom Siege Maps for Campaigns Compilation
Created by <<FSF>>Ranger
This Mod Compilation includes all of my Custom made Siege Maps for Single and Multiplayercampaigns Subscribe to this Mod to get all my Custom Maps, so you dont have to search your Modlist up and down for all of them. This Mod is compatible with everything....
Epidemius in Lustria - Start Position Change
Created by Porkenstein
This simple mod moves Epidemius to the Spine of Sotek in Lustria, where he seeks to resolve the unreparated theft of a Pox Cauldron from Nurgle's garden by the hated Skaven millenia ago. It is a challenging campaign, but provides a very different experienc...
Experience Matters - Veteran rank changes and adjustments
Created by Deeyourelf
Rework to change the values of Experience. _____________________________________ In general, unit experience ranks will be more impactful, and make units stronger, but require more experience to get to them. I wanted to make a wider gap between rookie unit...
Extra Variants (6.X.X)
Created by Snek
This is the compilation of my Extra Variants mods and, going forward, will be the only place I will post Extra Variant updates and make additions. This adds variants to the generic lord/agent types for multiple factions. Thus far are Kislev, Empire, and Br...
Fort Maps
Created by <<FSF>>Ranger
This Mod adds Fort Maps to Total War: Warhammer 3 This is the Base Mod which includes all my Fort Maps. You will need this for the other three Mods Forts for Encampment Stance: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3500073492&searchtext= F...
Fort Maps for Encampment Stance
Created by Alex Zhao
This mod replaces the battle map with the special camp battle maps when the defender is in an encampment stance When an army is attacked (not by ambush) while in an encamp or raiding camp stance, different camp maps will be used according to its culture. T...
Garrison Rework
Created by Kairos
The mod changes the garrisons to make them stronger, more diverse, and more suitable for settlement battles. Main changes: The garrisons of settlements and defense buildings have become stronger, for some races significantly, but balanced among themselves ...
Garrisoned Army Upkeep Reduction
Created by Kafka
Garrisoned armies in settlements gain reduced upkeep. The reduction builds up per turn up to maximum, but is completely lost when the army leaves the settlement or changes composition. Deactivated per default for the AI. Configurable via MCT. Find the code...
GCCM
Created by <<FSF>>Ranger
https://i.imgur.com/72ecQT9.jpg Grand Campaign Custom Maps for Total War: Warhammer 3 This Mod is adding beloved Maps from WH1 and WH2 to the Game. For all Campaigns including Immortal Empires Expanded and the Old World Campaign from ChaosRobie. I will be ...
Herald's Start Positions - Athel Loren
Created by Herald
Herald's Start Positions - Athel Loren is a lua script start position mod introducing a series of mostly smaller changes in Athel Loren and the surrounding area, including the introduction of a minor Ogre faction, previously not present in Immortal Empires...
Herald's Start Positions - Morghur in Bretonnia
Created by Herald
Herald's Start Positions - Morghur in Bretonnia is a small lua script start position mod which moves Morghur the Shadowgave from Estalia to Bastonne in Bretonnia, aligning more closely with his lore, which is primarily connected to Athel Loren and Bretonni...
Immortal Landmarks
Created by Heimdal
UPDATED FOR 6.0 The mod will run without Mixu, but you'll be missing a bunch (~80%) of the landmarks. Adding landmarks requires startpos modding, Mixu's Unlocker = common startpos framework that keeps mods compatible. KEY FEATURES https://i.imgur.com/R1rto...
Improved Campaign Camera
Created by Freiya
This mod slightly modifies the campaign camera and here is what is changed : - The minimum angle of the camera is 45° instead of 35° (I find it much pleasant to have a higher angle in areas with mountains) - The fog progressively decreases when zooming out...
Kemmler In The Vaults - Start Position Change
Created by Porkenstein
This mod moves Heinrich Kemmler from Blackstone Post to his own fortress of Krinal in The Vaults from the lore. From here, Kemmler first terrorized Tilea and Bretonnia and brought about the Winter of Woes in Athel Loren. Now he returns to his old haunt to ...
Landmarks of Legend
Created by The_Inquisitor
OVERVIEW Landmarks of Legend adds many landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown. Currently, there are landmarks for the following factions: - Grand Cathay - Kislev - K...
Legendary Characters
Created by Stratovarius
That is not dead which can eternal lie We've got 5 new characters for you today, including our first two Chaos Ogres, courtesy of the excellent Frob (and Matthew's help in lore diving). Dark Elves Korelei - Legendary Witch Elf Hero Chaos Ogres Terrog Throa...
Legendary Characters Assets
Created by Stratovarius
Contains all the required visual assets for the Legendary Characters mod. If this isn't in use, LC will break. See LC for credits, images, etc....
Legendary Lore
Created by IfThenOrElse
https://i.imgur.com/fVVaDCS.gif This mod generates flavour text when certain conditions are met (see below). It has NO impact on gameplay. https://i.imgur.com/FK6kVhO.png https://i.imgur.com/9ZebfsE.pngEXPLORE: Travel to significant locations for your lege...
Lore Names: Renamed Factions & New Evolving Names
Created by NordenBear
https://i.imgur.com/ZDCcmLc.png https://i.imgur.com/FDoXFJe.png http://i.imgur.com/fVVaDCS.gif https://i.imgur.com/AxYZEVn.png CURRENT FEATURES: Several custom scripts, made by the CoLabs Team, that also prevents longer end-turns. Deeper lore-friendly star...
Lore Names: Renamed Unique Lords & Heroes Names
Created by NordenBear
https://i.imgur.com/x0yAfHr.png Hello there! Welcome to our complete rename mod! A mod aimed at making the immersion even better for you as a player! Doing so by giving all unique and/or legendary lords and heroes a proper rename. All set to fit the lore o...
Lore Series: Hertz Dynamic Movement Range
Created by 8 Hertz WAN IP
https://i.imgur.com/Tlr4tOJ.png Mod Version: v1.11 Hertz dynamic movement range is a small mod that edits the movement range of all armies based on their army setup and army size. Heavier units such as artillery will slow your army down while cavalry will ...
Lore Series: Hertz Dynamic Supply lines
Created by 8 Hertz WAN IP
https://i.imgur.com/GyjvdVZ.png Mod Version: v1.02 Hertz dynamic supply lines is a mod that replaces the vanilla Supply Lines mechanic with one that is distance based and supply lines are no longer based on the amount of armies you have. This mod has been ...
Malakai Makaisson in Karak Dum - Start Position Change
Created by Porkenstein
Update: Now compatible with Cataph's Kraka Drak! This simple mod moves Malakai's starting location to a ruined Karak Dum, brings back the Kraka Drak faction, and tweaks the Masters of Innovation's starting quest to suit the new start. Changes: Malakai, Got...
Malus in the Eastern Colonies - Start Position Change
Created by Porkenstein
This mod moves Malus Darkblade from the Chaos Wastes to the Eastern Colonies near Tor Elasor. Back in Warhammer 2, Malus had a dual start between the Sea of Dread and Hag Graef. This restores his old starting position from the Vortex campaign and gives him...
Map Replacer Framework (With Extra Assets)
Created by Frodo45127
What's this? This mod is a framework to make it easier for mapmakers to insert maps on campaign, and also includes some extra assets (prefabs, rigids and extra buildings) so they can be used by any map. This mod doesn't contain any maps and the only change...
MIXER - Mixu's Unlocker
Created by Mixu
This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns. MCT Requirement: The newest version of MCT is recommended to be used with this mod. It will work without it, but your save files will be bigger. Don't use M...
Mixu's Legendary Lords
Created by Mixu
About the Mod Some of you may remember this and this from Total War Warhammer II. Well, this mod is simply a combination of those two mods, with some new faces added. This mod adds Legendary Lords, Legendary Heroes and some new units. This mod does not tou...
Mixu's Legendary Lords: Asset Pack
Created by Mixu
This is a required asset pack for Mixu's Legendary Lords mod. You should subscribe to it if you use it, otherwise you'll get missing character models n other fun stuff....
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory. https://i.imgur.com/jYDc60V.png The Mod Configur...
More Character Names (For all 24 races)
Created by Beans
About More Character Names (about 7,600 total new names) Tired of seeing heroes and lords with the same name? This mod adds a huge amount of lore friendly names into the name pool for ALL FACTIONS for both the player and the AI. Some factions have received...
More High Angle Fire (includes Stop Idling features)
Created by ArthasL1
Update (2025/05/17) For unknown reasons, the Stop Idling mod was suddenly hidden. Many users in the comments have asked me to recreate its functionality, and I personally really appreciated the idea behind Stop Idling. In fact, both Stop Idling and my mod ...
Mother Ostankya Near Kislev - Start Position Change
Created by Porkenstein
This mod moves Mother Ostankya's starting position to the old Kislevite colonies northeast of the old world, and changes her starting enemies to be the Norscans tribes there. As protector of Kislev and denizen of its wilds, Mother Ostankya stalks Kislev's ...
New Legendary Lord and Hero Artefacts Warhammer 3 (Updated for 6.3)
Created by stompie5
Description This mod adds over 400 new items and Legendary Artefacts for almost all the Legendary Lords and Heroes. The new items can be viewed through the Lord's or Hero's Quest Screen and will unlock automatically. The mod also adds some new items the Dw...
New Settlement Who Dis 2
Created by Ydok4
This is a port of the original 'New Settlment Who Dis' from Warhammer 2. Check it out here and give Groove Wizard and John Austin a thumbs up and some support! Description Ever wonder why the Dwarfs would reconquista Black Crag and just leave it with that ...
No Confederation Penalty
Created by Alex Zhao
This mod removed all confederation penalties. Should be compatible with everything....
No Diplomatic Penalty for "Too Many Trade Partners"
Created by DrDCB
By default, the game allows you only 3 trade agreements (plus an additional 0.2 per owned region) before you start incurring a penalty with the negotiating partner (-3 per additional trade agreement over the limit). This is pretty limiting to Kislev and Ca...
No Global Recruitment
Created by scehr
Global recruitment is the mechanic where you can recruit outside your own territory for greater costs and recruitment time. By disabling this feature, all factions have to be in their own territory, or have unique mechanics, to recruit new troops when abro...
One Button Respec
Created by DrunkFlamingo
Features This mod adds a button to the character skills panel which can be used to reset the skills of a character. Each character can only be reset once, and resetting skills costs 1000 gold/favor. Compatibility This mod should be compatible with all othe...
OvN Lost World
Created by Team OvN
OvN Lost World adds over 150 unique settlement skins, 35+ campaign scenes, and 20+ new landmarks to both Immortal Empires and Immortal Empires Expanded. If you've ever wished that Warhammer cities looked as unique as they are described to be in the lore, t...
OvN Lost World - No Landmarks Submod
Created by Team OvN
You come across a beautifully handcrafted settlement, already the immersion is too much. Your hand trembles as you hover over the settlement lore icon and begin to greedily lap up the lore. You are at breaking point but wait what is this, a landmark too, a...
Points of Interest with Pictures
Created by Mazisky
INTRODUCTION This mod adds pictures for the little eye Icons with lore text you see around the map. Both Immortal Empires and Realms of Chaos campaigns. ALL LANGUAGES - 所有语言...
Proactive Garrison Attack: All-Faction All-Region
Created by ArthasL1
This mod allows garrisons from all factions and all regions to actively attack nearby enemies. Click on any of your garrisoned towns to reveal a purple range. You can then launch a proactive attack against any enemy troops within that purple area. AI will ...
Recruit Defeated Legendary Lords
Created by sm0kin
WH2's Recruit Defeated Legendary Lords ported to Total War: WARHAMMER III – Update 6.3.x https://i.imgur.com/fVVaDCS.gif This mod transfers legendary/immortal lords and heroes of defeated factions to factions that are still in play. It works both for the p...
Remove Immortality (Loreful + Unlock@45)
Created by MrSoul
*This mod is immortal itself ironically/in a finished state. Pending an extremely specific/major update to the game, or a daring hero with a magic sword; it should work regardless of last time it was updated. Removes immortality from mortal things. Adds an...
Run 'Em Down - Units Actually Damage Routing Units
Created by Deeyourelf
Don't you just love when you have a unit surrounded but it just wont take any damage BECAUSE its surrounded, so the attack animations cant play? Because I don't. Simply put, I disliked that units couldn't be ran down by cavalry effectively and that encircl...
Sebidee's Levelling Overhaul (5 skill points every 5 levels)
Created by Sebidee
https://i.imgur.com/QXf5HvZ.gif - Updated 27.03.2025 - Compatible with patch 6.1 - Save Game Compatible. Changes how characters gain skill points to be more enjoyable. https://imgur.com/WLFeWu1.pnghttps://imgur.com/yFMHeIk.pnghttps://imgur.com/QN4y58J.png ...
Skarbrand in the Jungle - Start Position Change
Created by Porkenstein
This mod moves Skarbrand from the Badlands to the ancient Khornate altar of the Temple of Skulls in the eastern Southlands jungle. Long ago, barbarians and beastmen sacrificed captives here in the name of a murderous jaguar god, tainting the land with bloo...
smoke vfx for guns requested
Created by 999999999999
gun units will have cool smoke and trail effects dont use with pirate life dont use with brutusczx's mod use with the submod extracted from the pirate life mod some vfxes are mine, some vfxes are modified versions from brutus it is not an updated version o...
Speedy Turn Camera
Created by Skywalker
Mod that just speeds up the camera move between your turns. Save Compatible Other mods Compatible This is a direct port from WH2 mod "Faster end turn Camera" to WH3 It modifies a database default entry the game has, nothing more. This mod doesn't need to b...
Swissbob's True World - Mannfred Starts in Nagashizzar
Created by Porkenstein
This is an updated and slightly improved version of swissbob's IE start position changes for the Drakenhof Conclave from the mod "True World" : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2872011780 --------------------------- CHANGES: • Mannfre...
Swissbob's True World Start Positions - Imrik & Kugath
Created by Porkenstein
This is an updated and slightly improved version of swissbob's IE start position changes for Poxmakers of Nurgle and the Knights of Caledor from the mod "True World" : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2872011780 ----------------------...
Swissbob's True World Start Positions - Light
Created by Porkenstein
This is a light, updated and slightly improved version of swissbob's amazing IE Start Positions mod "True World" : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2872011780 This version has been pared down to only move the start positions of Greasu...
Tabletop Caps - Unique Lord & Faction Rules - Submod
Created by Naeven
Submod to Tabletop Caps that addes special rules to all standard Lords and some Factions. See above collection for supported modded LLs and recomended mods. Some special rules are applied to lords and/or factions, but they never stack. For example, Boris L...
Tabletop Caps: Reborn
Created by Groove Wizard
Tabletop Caps: Reborn This mod here is a reborn version of Tabletop Caps, the excellent mod from DrunkFlamingo. As DF has stepped away from modding, he's asked me to help maintain Tabletop Caps. You can look at the original mod here. The mod will remain mo...
The Changeling in Cathay - Start Position Change
Created by Porkenstein
I liked the premise of Yuan Bo vs the Changeling, so with this mod you can mess around with forming cults in Cathay, or hunting them down with Yuan Bo. It makes Cathay also feel a little more alive. Special thanks to Herald and Acephelos for discussion and...
ULTIMATE LIGHTING 2.0
Created by Mazisky
NOT COMPATIBLE WITH LESS BLUR LESS BLUR MOD - THIS MOD HAS THOSE FIXES ALREADY - DO NOT USE BOTH https://i.imgur.com/GHmMPIh.jpg 中国玩家请点这里 https://imgur.com/H0BTjqa 使用这些图形设置 IN ORDER TO PLAY THIS MOD AS INTENDED, YOU NEED TO ENABLE THOSE SETTINGS IN THE GAM...
Uniforms and Heraldry of Bretonnia III
Created by Gigiauz
https://i.imgur.com/8g6hXza.png Hi followers and fans!! For the Lady! Uniforms and Heraldry of Bretonnia III is finally here! Screenshoots can be easily seen in WHII version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1291000158 https://i.imgur....
Uniforms and Heraldry of Kislev
Created by Gigiauz
Hi followers and fans!! Ursun be praised! Uniforms and Heraldry of Kislev is here! https://i.imgur.com/akn7lSr.gif https://i.imgur.com/rIR407E.png This is a graphical mod that changes appearence, in a more lore-friendly way, for some units, some faction em...
Uniforms and Heraldry of the Beastmen III
Created by Gigiauz
Hi followers and fans!! The Dark Gods be praised! Finally the Uniforms and Heraldry of the Beastmen III is here! Screenshoots can be easily seen in WHII version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2598285744 https://i.imgur.com/akn7lSr.g...
Uniforms and Heraldry of the Chaos Dwarfs
Created by Gigiauz
Hi followers and fans!! Hashut be praised! Uniforms and Heraldry of the Chaos Dwarfs is here! https://i.imgur.com/akn7lSr.gif https://i.imgur.com/38UGjd5.png This is a graphical mod that changes appearence, in a more lore-friendly way, for some units, some...
Uniforms and Heraldry of the Dwarfs III
Created by Gigiauz
https://i.imgur.com/ZvwQFDH.png Hi followers and fans!! For Grungni! Finally Uniforms and Heraldry of the Dwarfs III is here! Screenshoots can be easily seen in WHII version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1484102371 https://i.imgur....
Uniforms and Heraldry of the Empire III
Created by Gigiauz
https://i.imgur.com/lcLZPYG.png Hi followers and fans!! Sigmar be praised! Uniforms and Heraldry of the Empire III is here! Screenshoots can be easily seen in WHII version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1395552745 https://i.imgur.co...
Uniforms and Heraldry of the Greenskins III
Created by Gigiauz
https://i.imgur.com/sWOEZ0Q.png Hi followers and fans!! After long time Gigiauz is bak again with somfing speciul ... Screenshoots can be easily seen in WHII version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1235123639 https://i.imgur.com/akn7...
Uniforms and Heraldry of the Skaven III
Created by Gigiauz
https://i.imgur.com/Gws1j0B.png Hi followers and fans!! Uniforms and Heraldry of the Skaven is here.. yes yes!! Screenshoots can be easily seen in WHII version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1197419268 https://i.imgur.com/akn7lSr.gi...
Uniforms and Heraldry of the Southern Realms III
Created by Gigiauz
Hi followers and fans!! Myrmidia be praised! Finally the Uniforms and Heraldry of the Southern Realms is here! https://i.imgur.com/akn7lSr.gif https://i.imgur.com/QtXMOqh.png This is a graphical mod that changes appearence, in a more lore-friendly way, for...
Uniforms and Heraldry of the Vampire Counts III
Created by Gigiauz
https://i.imgur.com/4x1Z57a.png Hi followers and fans!! The Uniforms and Heraldry of the Vampire Counts III is here!! Screenshoots can be easily seen in WHII version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2378916005 https://i.imgur.com/akn7...
Unique Faction Currencies
Created by Müsliriegel
https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/d4IXVNE.png Summary Changes the icons of several factions from the generic treasury/income icons to something more unique. I tried to stick as close to the lore as possible. Additionally the reward chest ...
Victory Conditions Overhaul
Created by Oh_Man[TFE]
https://i.imgur.com/fVVaDCS.gif This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported. Facti...
War for Eight Peaks - Dynamic Start Positions
Created by Porkenstein
This mod gets rid of the Mutinous Gits, making the starting owner of Karak Eight Peaks dependent on the player's faction. It also changes some settlement ownership and faction identity in and around the Badlands to provide a better Queek, Skarsnik, and Bel...
Weapon Teams on Walls
Created by Scicotheron
WH2 weapon teams can mount and climb walls. Affected Units: Skaven: --Warpfire Throwers (+RoR) --Warplock Jezzails (+RoR) --Ratling Guns (+RoR) --Poisoned Wind Mortars (+RoR) Vampire Coast: --Deck Gunners (+RoR) Vanilla Units that can already climb walls: ...
No Replenishment
Created by IfThenOrElse
This mod aims to add more logistics to your campaign by removing replenishment Wait what? Are you mad? It feels counter intuitive - there is a vocal group of players who note that poor replenishment can slow a campaign down and make it boring. It is howeve...
Dynamic Settlement & Siege map returner
Created by IfThenOrElse
This mod aims to bring back minor settlement battles that were ion the game on release but allows players to use agent actions to change the maps they fight on. Hold on, isn't there a mod that does this already? Sort of, huge shout-out to Stubby for their ...
Meaningful Captive Options
Created by IfThenOrElse
This mod aims to change up post-battle captive options by giving them defined roles with strong benefits but also consequences How does it work? The mod generally defines captive options into three core roles: Aggression: focusing on getting the army into ...
Corruption Creep
Created by IfThenOrElse
This mod aims to make corruption mean more in your campaign through it creeping into surrounding provinces. How does this mod work? This mod does two things. 1. It removes "corruption swing": a script in the base game that effectively changes corruption in...
No Real Time Building Reborn (Deployment phase only in Siege & Settlement Battles) [6.2]
Created by Llamakazi
Hello there! Not a fan of the real time building mechanic during siege and minor settlement battles? Would you rather focus on managing your troops, or keep the AI from constantly rebuilding annoying towers? If that's the case, then this mod right here is ...
More Consistent Siege Attackers
Created by Antagonistes
Features : I created this mod in response to the incredible Assladders Begone mod (shoutout to Frodo45127 and ChaosRobie) to serve as an incentive for the player and the AI to build more siege equipments before engaging in a siege battle. The mod essential...
Assladders Begone!!! Long Live Buildable Ladders!!!
Created by Frodo45127
It was simple, but things... are getting added to the mod, so here's a list of what this mod does: Units can no longer get ladders out of thin air in sieges. Besieger armies can now build ladders as siege equipment. Fort battles now play like normal siege ...
Faster Siege Equipment Construction
Created by Zeek
1 turn siege equipment building depending on the amount of soldiers in your stack, capped at 5 slot total. AI benefits from this as well. This is the game 3 version of the game 2 mod that does the exact same thing create by ☸𝕵𝖔☸, I just got tired of waitin...
No Siege Barricades
Created by Bastilean
No Siege Barricades This mod prevents building siege barricades by making them economically unaffordable. This should make the pathing issues caused by these structures go away with the structures. Special thanks to Frodo for making and supporting RFPM. Th...
More Thematic Wallbreakers [6.2.x]
Created by acolyte192
A giant lumbering beast such as the Slaughterbrute can't tear down walls, but an Ogre character can? Yeah, that makes sense... NOT! This mod adds the Wallbreaker attribute to a lot of big units in the game, allowing them to 1v1 walls in a glorious, albeit ...
Unique Faction UI
Created by Müsliriegel
https://i.imgur.com/c20v72E.png https://i.imgur.com/fVVaDCS.gif Summary This mod is mainly inspired by old RTS games like Starcraft or Dawn of War in which the UI would change depending on who you play. I tried to give every faction a unique UI that fits t...