Total War: WARHAMMER III

Total War: WARHAMMER III

956 ratings
Run 'Em Down - Units Actually Damage Routing Units
21
7
3
8
6
3
9
4
2
7
2
2
   
Award
Favorite
Favorited
Unfavorite
battle
Tags: mod
File Size
Posted
Updated
212.317 KB
27 Dec, 2024 @ 6:26am
28 Mar @ 5:33pm
6 Change Notes ( view )

Subscribe to download
Run 'Em Down - Units Actually Damage Routing Units

Description
Don't you just love when you have a unit surrounded but it just wont take any damage BECAUSE its surrounded, so the attack animations cant play? Because I don't.
Simply put, I disliked that units couldn't be ran down by cavalry effectively and that encirclements were useless beyond the initial break, so I made this. Units should be able to actually damage and kill things they have surrounded. It worked at Cannae, why not Verdanos?

Only works in campaigns, not custom battles

------

Here's the secret, this doesn't actually do any hamfisted edits to animations. It just makes it so that all units in the game, when *very* close (basically inside another unit) to a broken or shattered unit, like when surrounding or when chasing down when much faster than the other unit, do tiny bits of chip damage via a super short range hidden attribute.

Want to see under the hood? Here is the version that shows the effect that I use to make this work. It will probably get pretty redundant having the same ability on the unit card of every unit in the game, thus why the mod on this page is the default reccomended version.

------

Thank you to the people that helped me navigate some of these files to get this working

Compatibility:
Save game compatible
Mixed reports on multiplayer compatibility, works fine for some, but rare reports on desyncs
Compatible with I assume everything, even modded units
Report issues, questions, or ideas in the comments

------
Some other mods I made that I need to update to be a bit more elegant at some point but I still use
Chain Routs and Morale Tweaks
Experience Matters - Veteran rank changes and adjustments

198 Comments
HotPizza87 6 Oct @ 12:10am 
Yeah not an issue, nothing is broken but it will make Soul Siphon seem more intense even though that isn't what is actually happening because it's actually 2 effects at once
Enemyz 5 Oct @ 8:58pm 
Did the campaign difficulty stuff get looked into?
Deeyourelf  [author] 5 Oct @ 3:08pm 
Ye it doesn't buff him any more specifically than that, they don't break, they just both apply, I don't consider that an issue
PointMeAtTheDawn 5 Oct @ 9:59am 
Does the Soul Siphon ability misbehave with this mod, or is it just additive? I don't really see it as buffing N'kari if it's just the extra damage EVERYONE gets that is applying?
HotPizza87 28 Sep @ 10:18pm 
When N'kari runs down units/is in the vicinity of a wavering/routing unit, N'kari causes damage in the area. I'm pretty sure this is also true for the Herald of Slaanesh. The ability is Soul Siphon. So basically anything with Soul Siphon is buffed by this mod but they have to be really close to the damaged unit and the unit has to be routing not just wavering for the buff to be in effect.
Deeyourelf  [author] 28 Sep @ 6:12pm 
Elaborate
HotPizza87 28 Sep @ 4:15pm 
This buffs N'kari.
obliqueangleSA 16 Sep @ 7:56am 
Thank you for this mod, it's great!
Polyamide Knight 8 Sep @ 12:18pm 
My friend, your mod is crucial to make this game playable. Thank you.
Deeyourelf  [author] 6 Sep @ 10:15am 
Oop, I'll take a look at that when I've got the chance, thanks for pointing that out