Total War: WARHAMMER III

Total War: WARHAMMER III

916 ratings
Run 'Em Down - Units Actually Damage Routing Units
21
7
3
7
6
3
9
4
2
7
2
2
   
Award
Favorite
Favorited
Unfavorite
battle
Tags: mod
File Size
Posted
Updated
212.317 KB
27 Dec, 2024 @ 6:26am
28 Mar @ 5:33pm
6 Change Notes ( view )

Subscribe to download
Run 'Em Down - Units Actually Damage Routing Units

Description
Don't you just love when you have a unit surrounded but it just wont take any damage BECAUSE its surrounded, so the attack animations cant play? Because I don't.
Simply put, I disliked that units couldn't be ran down by cavalry effectively and that encirclements were useless beyond the initial break, so I made this. Units should be able to actually damage and kill things they have surrounded. It worked at Cannae, why not Verdanos?

Only works in campaigns, not custom battles

------

Here's the secret, this doesn't actually do any hamfisted edits to animations. It just makes it so that all units in the game, when *very* close (basically inside another unit) to a broken or shattered unit, like when surrounding or when chasing down when much faster than the other unit, do tiny bits of chip damage via a super short range hidden attribute.

Want to see under the hood? Here is the version that shows the effect that I use to make this work. It will probably get pretty redundant having the same ability on the unit card of every unit in the game, thus why the mod on this page is the default reccomended version.

------

Thank you to the people that helped me navigate some of these files to get this working

Compatibility:
Save game compatible
Mixed reports on multiplayer compatibility, works fine for some, but rare reports on desyncs
Compatible with I assume everything, even modded units
Report issues, questions, or ideas in the comments

------
Some other mods I made that I need to update to be a bit more elegant at some point but I still use
Chain Routs and Morale Tweaks
Experience Matters - Veteran rank changes and adjustments

190 Comments
Polyamide Knight 15 hours ago 
My friend, your mod is crucial to make this game playable. Thank you.
Deeyourelf  [author] 6 Sep @ 10:15am 
Oop, I'll take a look at that when I've got the chance, thanks for pointing that out
Niklasbane(PM) 5 Sep @ 7:55am 
I think you've messed up some entries in the campaign_difficulty_handicap_effects table.

The entries under "Campaign Difficulty Handicap" without the human box ticked should go from -1 to 3 but you have them going from -3 to 1, meaning the 2 hardest difficulties don't apply your effect to the AI's forces. (But DOES still apply it to the player because those are set up corretly)
Deeyourelf  [author] 30 Aug @ 8:11pm 
Does it not work?
Cerdak the First 30 Aug @ 9:45am 
Update Please
Commander_Kell 25 Aug @ 3:10pm 
Amazing Mod. Genuinely, so good. Permanent spot on my load order now. Thank you!
Deeyourelf  [author] 19 Aug @ 3:36pm 
Yeah, I use them both
rockyalthor 19 Aug @ 8:33am 
It's compatble with longer battle and Custom matched combat animations ?
Deeyourelf  [author] 29 Jul @ 7:24am 
Eh, ctrl+c ctrl+v/search
Dr. Sinclair 29 Jul @ 12:19am 
Heya - don't put your links in brackets without a space - it makes steam flag them as malicious :)