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This stops working if you act very invasively on vanilla slots for vanilla buildings. I guess SFO does that too now.
and no, I don't plan on reworking that, overhaul compatibility is up to their submods.
Other mods that create new factions don't have this problem. I suspect the problem is that this mod tends to replace Southern Realms buildings with its own, perhaps confusing this faction with the Empire and not understanding what units are supposed to be in the garrison.
Please note that this mod causes compatibility issues directly on the Steam page, under the mortar section, so that other people who encounter this issue don't have to manually search through mods to find the one that's causing the error.
And if possible, perhaps you could consider a patch to fix this issue?
By the way, I checked; another Estalia mod (Red's Estalia Overhaul) doesn't have this problem. It also swaps buildings for Grimhammer, but apparently the author somehow misplaced the correct units in the garrison.
Thank you.
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