Total War: WARHAMMER III

Total War: WARHAMMER III

81 ratings
Corruption Creep
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
420.511 KB
18 Aug @ 5:23am
23 Aug @ 7:12am
2 Change Notes ( view )

Subscribe to download
Corruption Creep

In 1 collection by IfThenOrElse
Strategic Campaign Compilation
12 items
Description
This mod aims to make corruption mean more in your campaign through it creeping into surrounding provinces.

How does this mod work?
This mod does two things.

1. It removes "corruption swing": a script in the base game that effectively changes corruption in a region based on who wins battles there. This effectively results in corruption being maxed out by the time you have taken a region and so feels like a non-issue.

2. As a province gets more corrupted, it will start to add corruption to adjacent provinces.

What are the Province creep values?
  • Lower than 50 corruption has no creep
  • Between 50 to 60 provides 1 creep
  • Between 60 and 70 provides 2 creep
  • Between 70 and 80 provides 3 creep
  • Between 80 and 90 provides 4 creep
  • 90+ provides 5 creep.

Known Issues:
  • The creep does not show up in the corruption breakdown of the affected region. I do not think this is solvable.


Credit:
This mod was inspired by the CA mod stream and uploaded mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3534369029

The Strategic Campaign collection:
This mod was created to support a collection about adding more meaning to the campaign map. Read more about it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3551374228
28 Comments
Yoshi 1 Sep @ 6:02am 
Use a mod to remove attrition since the AI cant handle it anyway. And maybe change the overall effects of corruption to take that into account. I also plan to play with a mod that completely removes replenishment aswell which forces the player and AI to recruit new unit and merge to reinforce :)
Dean Winchester 31 Aug @ 3:06pm 
Just going by logic, removing corruption within a province should probably be doable if there are no corrupting forces / cultist in or adjacent to it. But if you're in a province that's being raided by vampires, or adjacent to vampire territory, then you'll have corruption spreading and have to deal with it.

In my ongoing campaign, all chaos factions have been destroyed in Naggaroth, but their former provinces remain corrupted, are corrupting one another, and even spreading corruption to new provinces, like a chain reaction that's difficult to stop.
IfThenOrElse  [author] 31 Aug @ 2:23am 
Thanks for the feedback. if I reduce the creep too much it becomes quite easy to counter early on. I've found the "issues" occur once a collection of provinces have been corrupted and you get multiple creeps affecting each other.

To me I think the solution may be to investigate a means of negating creep. e.g. if a T3 anti corruption building in in the region, it does not creep into nearby regions.

I need to understand better how the AI tries to deal with corruption before I do this though. (becuase ideally I attach this effect to something the AI does in response to corruption.)
Dean Winchester 30 Aug @ 1:51pm 
Might be a little overturned at the moment. Klar Karond has occupied the chaos wastes in the north for 20-30 turns, and the provinces there are still at 90-100 corruption. And they can't seem to be able to deal with it.
Flying Fox 30 Aug @ 3:05am 
To be fair, i also had a bit of a hard time with Morathi's Slaanesh corruption early on, as Mazdamundi. with two provinces in the north creeping corruption into my one province. So maybe I shouldn't judge the AI too harshly, and send them a corruption reducing hero.
Flying Fox 30 Aug @ 2:59am 
You're right, those provinces are just keeping each other corrupted.
Seems like the AI has a bit of a hard time dealing with corruption. I doubt they are programmed to react to high corruption in their lands.

But other than AI ineffectiveness, this mechanic is really cool.
IfThenOrElse  [author] 30 Aug @ 12:34am 
Uhh no. Are you sure that's the case? If those regions were originally corrupted by Morathi before you took them back, if enough regions are high enough, they will be creeping into each other without the original source being there.

Eagle and griffon gate will be giving +5 creep to the two province's they are adjoined to.
Vauls anvil will be giving +5 to it's adjacent regions too. So despite no more dark elves, that's +15 corruption for tor annroc.

You're gonna need to focus on anti corruption in as many regions as possible to fight back the creep to as few sources as possible.
Flying Fox 29 Aug @ 2:57pm 
I appears that corruption can spread across water, is that intentional behaviour? https://imgur.com/a/Wsn69Cr
Flying Fox 28 Aug @ 4:00pm 
Yeah, doing stuff like this via the main settlement building is a pain. I did that for my campaign line of sight mod. Even just finding all the main settlement buildings in the database was quite a bit of work.
Yoshi 27 Aug @ 5:02am 
oh holy shit. Thanks for looking into that. Did not realise it would be that massive. I am eagerly awaiting the patch to play with this, NO replenishment(at all), and no attrition. And also some AI mods etc but this might generally make the game harder and make the AI not make huge mistakes. AI doesnt really understand attrition and since I want to try without replenishment it would make attrition extremely effective. Now you have to recruit and merge units so there is a cost to even losing models in a unit. Since I remove attrition I would like a mod that increases the other effects of corruption. So giving debuffs to armies affected by it etc would be better.