Total War: WARHAMMER III

Total War: WARHAMMER III

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Victory Conditions Overhaul
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overhaul
Tags: mod
File Size
Posted
Updated
136.016 MB
15 Jan, 2024 @ 9:17am
17 Jul @ 6:12am
35 Change Notes ( view )

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Victory Conditions Overhaul

Description


This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported.

Factions Currently Supported: 83/99 (83%)
Roadmap:
  • The Season of Revelation: Durthu, Drycha
  • Tides of Torment: Aislinn, Sayl, Dechala, The Masque, Wulfrik
  • Sand & Snow: Malekith, Settra, Khalida, Khatep
  • The Hunt for Amanar: Luthor Harkon, Count Noctilus
  • The Contest of Claws: Rakarth, Gor-Rok



ROUTES: Victory Conditions Overhaul introduces a major rework of the default victory conditions. It rejects the classic idea of short and long campaigns and proposes a new concept based on completing routes. A route is a campaign all on its own, tailored for each faction, and completing it will be enough to trigger victory and receive the victory achievement.

All factions have three routes to choose from, each with unique objectives and rewards. They are usually designed to be short to mid length campaigns of around 50-70 turns. After victory, you can choose to pursue another route, or work on all three simultaneously as you expand your empire.

REWARDS: Completion of a route unlocks flavourful rewards which are thematic to the route's objectives. These can range from unlocking legendary heroes like Grimgor Ironbound, slave to Astragoth, to custom items stolen from the bodies of your foes, to modest stat buffs or even dilemmas and quest battles which provide more narrative and rewards to choose from.

MULTIPLAYER: Play with friends either in head-to-head or co-op campaigns. This mod also supports both Realms of Chaos and Immortal Empires and does not interfere with the main Realms of Chaos objective.

STEAM GUIDE: Click here to see a list of all the supported factions and their objectives and rewards.



LEGENDARY LORE: If you prefer campaigns with an even stronger emphasis on narrative please consider the Legendary Lore mod, which generates text popups for various actions undertaken by the player such as defeating Legendary Lords and capturing significant settlements.

WARHAMMER 2 CINEMATICS: If you want the Warhammer 2 cinematics to trigger with your VCO campaigns please check out this mod.

QUEST BATTLES: VCO has brand new and returning quest battles to pursue. There are three categories of quest battles:
  • Cut Content Quest Battles - These quest battles were made by Creative Assembly for the Vortex campaign in game 2. I restored them as climatic final battles for certain routes.
  • Quest Battles For Old DLCs - The earliest DLCs did not feature the grand finale quest battles we have come to expect today. So I gave them QBs to bring them up to the same level as later DLCs.
  • Miscellaneous Quest Battles - Just some random quest battles I've been thinking up and putting into the game.
See all quest battles here.



Can I enable this mod in the middle of my campaign? No. Victory conditions are set in stone on turn 1.
I can't see the latest update/fix/it's crashing? You are not running the latest version of the mod. Delete the mod pack file (victory_conditions_overhaul.pack) in this directory: C:\Program Files (x86)\Steam\steamapps\workshop which will force Steam to download the latest version.
Can I still unlock achievements with this mod? Yes, the achievement will trigger upon completion of at least one route.
Is this mod compatible with [insert mod here]? Almost always yes, but read this important information on script breaking which WILL block you from achieving victory/quests/dilemmas if you don't look out for it. Also, if you use overhaul mods that change nearly all aspects of the game the chances of you having issues with this mod including achievements/quests, etc. not working is extremely high.
There's a bug! ("The quest didn't trigger, the dilemma didn't pop up, etc") One of the mods you are running has caused a script break. That's why this has happened to you. Read my guide above or come Discord if you want me to help you. I'm not helping you in Steam comments section.
When I start campaign there is text all over the screen preventing me from doing anything? You are using a mod incompatible with VCO.
Does this mod work in multiplayer campaigns? Yes.




Special thanks to the Da Modding Den community for their knowledge and patience. This would have not not been possible without them. I resist to give names because you are all amazing. <3
Special thanks to cybvep for being a friend and for contributing with amazing and fresh ideas for new victory conditions. This mod would not have been possible without him.
Special thanks to all the users that have supported the development economically.
Thanks to all the users that have participated in the beta releases, that have reported bugs and that have contributed with reports, feelings and new ideas. You keep this alive.

Support Wolfy
If you want to help me, the cheaper an easier way is to leave a like. It improves the mod visibility and helps the community around it to grow bigger. Of course, you can also share it!

If you have a GitHub account, I also appreciate likes over there. Stars help me show off a better portfolio, which is useful as I work as a Software Engineer. More useful than you would think! Here is the whole list: https://github.com/topics/wolfy-mods

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me]. I use that money to buy DLCs, so at the end of the day it is reinvested into modding.

[discord.gg][paypal.me][www.patreon.com]
1,400 Comments
Limited strategy time 11 hours ago 
Yeah the territory was their homeland. Rather than fight another war, the relations were close enough, I could just through some gold at them and buy their friendship. So since the wording said control direct, vassal or mil ally...I just "bought the win". Then nothing happened...
glospey 12 hours ago 
@Limited: You have to check the wording in your victory tab. Sometimes, it says you can control it through military allies or vassals. Sometimes, it doesn't.

But, if it's checked off, that does sound like a bug to me... Maybe because you allied with them AFTER they controlled those territories?
That Drunk Fellow 12 hours ago 
So about to start a playthrough soon in multiplayer and we want to play high elves and wood elves.
High elves has a victory reward in the "The Fate of the soul" route 3 path, that causes a forced vassalization of all wood elf factions.
Now in the vanilla game you can't vassalize players if I remember correctly. So my question is, what happens in this case? Do the player get vassalized bypassing the usual restrictions? Do they simply not get vassalized? And if they do get vassalized, do they actually lose income from paying tribute or is the tribute waivered or is it simply a case of the game just gives you a percentage equal to X% of their income, but they do not actually lose that income?
Limited strategy time 18 Aug @ 8:40pm 
Do you actually trigger the victory through alliances? I had one province left to conquer, so I decided to just bribe the owners into being my allies (full, not just def by the way). The victory tab showed a red check in all the boxes, but nothing happened and I didn't get the reward for the route...was I supposed to fight for the land?
J-Cool 18 Aug @ 8:27am 
Essential mod for me. I've been really looking forward to Durthu and Drycha. I am so ready.
Kwibus 18 Aug @ 2:59am 
This is a great mod and I suggest it to everyone possible. I do hope we will get the last remaining lords without victory conditions soon though. I can't play a campaign without the victory condition overhaul, but I love the lizards and DE, but these factions miss a lot of victory conditions overhauled.
Oh_Man[TFE]  [author] 17 Aug @ 7:56pm 
You need to ask those modders to make VCO submods. I do not use any of those mods. I have no working relationship with any of those mod teams. I have no interest in making any of those submods.
Autumnchain 15 Aug @ 3:37pm 
After all the vanilla factions, will this be done for popular faction mods like Mixu's Legendary Lords, Legendary Characters, Southern Realms, OvN, Wintertooth as a Greenskins faction etc.
glospey 13 Aug @ 6:22pm 
This is not Middle Earth.
GoldenHammer 13 Aug @ 1:54pm 
the witch king when will we have?