Total War: WARHAMMER III

Total War: WARHAMMER III

911 ratings
Convoys of the New World
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Tags: mod
File Size
Posted
Updated
1.188 MB
25 Jun, 2023 @ 11:25am
4 Oct @ 7:38am
46 Change Notes ( view )

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Convoys of the New World

In 1 collection by TWilliam
Caravans and Convoys mod series
6 items
Description
WARNING: do not activate this mod if you started the campaign without it as faction who already has caravans or convoys! It will broke the caravan network

This mod adds the convoy system for all High Elf factions (but only major AI factions can send convoys)

Every Elven Colony increases rank for new Convoy Captains by 1
You can increase the convoy limit by 2: by some technology and by some landmark building

Compatible with SFO and Radious
Compatible with Caravans of the Old World

FAQ:
Q: Why convoys uses only gold and not influence for exchange?
A: Because influence is very old game mechanic and does not work with convoys

Q: How I suppose to fight with rogue pirates? They are too strong
A: There is the option in MCT to reduce their armies

Possible conflicts:
[GLF] Hero Expansion - convoys spawn without units

RU localisation
FR localisation by XII
CN localisation by Tutur

Update 02/09/2025:
- updated for 6.3
310 Comments
garum.swc 5 Oct @ 9:31am 
@thamas I use it with IEE all the time.

And SFO is listed as compatible in the description :-)
Thamas Rugin 5 Oct @ 8:25am 
Great and essential mod, for me!

Is this compatible with SFO overhaul and IEE expanded map mods?
Ref 4 Oct @ 9:07am 
Thank you!
TWilliam  [author] 4 Oct @ 7:32am 
@Ref : done
Ref 3 Oct @ 7:06am 
Any chance we could add in an MCT option to quarter rogue pirate sizes? Even half size is not possible to deal with sometimes with fresh caravans since they usually contain several T5 monsters.
Judassem 14 Sep @ 12:16am 
That fixed it, thank you!
TWilliam  [author] 11 Sep @ 11:29pm 
@Judassem : you use old version of this mod. Restart the steam to update
Judassem 11 Sep @ 4:52am 
I get this error on startup and CTD

https://imgur.com/a/sW7scdW
garum.swc 7 Sep @ 2:38am 
@16jsundberg : Some sea regions are marked "No replenishment or recruitment allowed." (mouse-over to see) In those regions no ship can replenish. But in all the other sea regions you only need level 3 of Hidden Stores, as TWilliam said.

I don't know if the lanes are planned out in regards to how often each lane stops in one of these "replenishment not allowed" regions. But it certainly makes things a bit harder!

PS: Love this mod. Obligatory for HE, DE and V-coast!
TWilliam  [author] 6 Sep @ 10:48pm 
@16JSundberg4 : level 3 of "Hidden stores" skill should allow a troops replenishment in neutral sea regions