Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also caravans maybe could be excluded from no replenishment?
Good to know though that the replenishment post battle is still normal, initially figured that would be disabled or reduced quite a bit by the mod.
It's possible you have other mods that buff replenishment? Or a mod that tweaks post battle options in some way?
@Sercod: My initial idea was to have something like that: replenishment in regions where the recruitment building is present. There are modifiers for this in the game, but I could never get it working properly. Are you able to tell me the campaigns you mentioned? I'm trying to locate specific instances where this system doesn't work to see if I can find a better solution.