Total War: WARHAMMER III

Total War: WARHAMMER III

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No Replenishment
   
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410.036 KB
18 Aug @ 8:53am
2 Sep @ 11:52am
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No Replenishment

In 1 collection by IfThenOrElse
Strategic Campaign Compilation
12 items
Description
This mod aims to add more logistics to your campaign by removing replenishment

Wait what? Are you mad?
It feels counter intuitive - there is a vocal group of players who note that poor replenishment can slow a campaign down and make it boring. It is however, in my experience the opposite. Being able to replenish all your units in a turn or two in a frontier territory you haven't even secured, takes all the fun from the game.

How does the mod work?
Any unit that is not a character or single entity no longer replenishes until the suuuuper late game and you stack enough buffs.

So how do I replenish casualties?
Merge and recruit reinforcements.

Logistics:
This mod encourages you to do a few things in my playtest experience:
  • keep your wounded veterans handy in a backup army ready to merge with other veterans returning from the front lines.
  • Set up secondary recruitment hubs on front lines to help keep your fighters topped up with fresh troops.
  • Play your own battles to protect valuable units who may not be easy to replace.
  • Agent actions that wound armies don't get replenished away in one turn.

The Strategic Campaign collection:
This mod was created to support a collection about adding more meaning to the campaign map. Many of the pitfalls of losing replenishment are overcome with features of the collection.
Read more about it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3551374228

Credit:
This mod was inspired by the CA mod stream and uploaded mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3534369029

Further credit to Rhinoxerous, whose original mod acted as a baseline for this one: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3032036549

Can you give me replenishment in regions where I already can recruit?
sure, check out this mod here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3555911986

Issues on the radar:
  • Cathay caravans struggle due to not replenishing.
  • Merging units that are upgraded via scrap/ mutagens needs investigation.
34 Comments
IfThenOrElse  [author] 3 Sep @ 11:49am 
Ai too! And it copes well enough on harder difficulties.
Adesrin 3 Sep @ 7:05am 
This mod has to be giga based, have to try it but I hope it also applies to AI and not just the player?
Yoshi 2 Sep @ 11:51pm 
im sorry.. I just tested using another mod launcher and it works.. CAs modlauncher is just broken..
Yoshi 2 Sep @ 11:09pm 
This does not work with the new patch. Ive tried using just this mod.
Yoshi 2 Sep @ 1:08pm 
This probably is a big nerf to nurgle as they recruit units at 40% health. Maybe its a good idea to change that to 100%?

Also caravans maybe could be excluded from no replenishment?
IfThenOrElse  [author] 25 Aug @ 9:59am 
I've come up with an alternate version of this mod for those who want building replenishment: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3555911986
Weris 25 Aug @ 6:36am 
Yes you assumed correctly with the bonus to replenishment. Had a hero embedded into my army.
Good to know though that the replenishment post battle is still normal, initially figured that would be disabled or reduced quite a bit by the mod.
IfThenOrElse  [author] 25 Aug @ 5:40am 
@Weris: you should be able to replenish post battle still. If its that high, would I be correct in assuming you have lots of bonus's to replenishment rate?

It's possible you have other mods that buff replenishment? Or a mod that tweaks post battle options in some way?

@Sercod: My initial idea was to have something like that: replenishment in regions where the recruitment building is present. There are modifiers for this in the game, but I could never get it working properly. Are you able to tell me the campaigns you mentioned? I'm trying to locate specific instances where this system doesn't work to see if I can find a better solution.
Weris 25 Aug @ 3:32am 
Great mod thank you. I do notice that after winning a battle I am able to choose a replenishment option that restores large chunks of my units to near or even back to full capacity at times is this perhaps intended? (could be that I have another mod conflicting with yours).
Sercod 24 Aug @ 5:29pm 
A happy medium for me would be enabling replenishment only while garrisoned in settlements that have the related recruitment building enabled and maybe a configuration option to have it enabled with a large penalty in the right province, but wrong settlement. Having to buy whole new units to replenish doesn't really work in 2 of the campaigns I've played because they rely a lot on special or unique units that you can't easily (or at all) recruit copies of. It forces me to disband units to replace them which then means I lose all the veterancy and also have to wait for the restock cooldown thenafter.