Total War: WARHAMMER III

Total War: WARHAMMER III

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MIXER - Mixu's Unlocker
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Tags: mod
File Size
Posted
Updated
26.097 MB
7 Sep, 2022 @ 11:21am
16 Oct @ 8:19am
151 Change Notes ( view )

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MIXER - Mixu's Unlocker

In 1 collection by Mixu
Mixu's mods for total war warhammer 3
17 items
Description
This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns.

"You still need to buy the DLC if you wish to play with DLC factions"

MCT Requirement:
The newest version of MCT is recommended to be used with this mod.
It will work without it, but your save files will be bigger.
Don't use MCT if you plan on playing multiplayer, unless Groovy makes mct work in multiplayer at some point and I forget to update this blurb.

What's included:

With this mod there are now 458 playable lords in IE and 141 playable lords in RoC.
Some of those factions require other mods before they can be played.

It also provides a framework for other modders to use stuff like new agent types for existing factions and unique building slot templates for landmark mods.

This mod edits the max number of available building slots, so that it's compatible with mods that increase the number of building slots. Major settlements have a max of 20 and minors a max of 8.
This mod itself shouldn't increase any available slots, you will need other mods for that.

Compatibility:
This mod edits startpos and isn't compatible with other startpos mods.
This mod edits some vanilla scripts, like monster hunt script and some narrative script stuff, it's to make all factions actually playable without script errors.
This does mean that some other mods may conflict if they edit these same script files.


"You do actually genuinely need to buy the goshdarn DLCs if you wish to play factions that are behind a DLC or Warhammer 2 or Warhammer 1"

Credits & Special Thanks
Creative Assembly - Supporting and enabling mod creation and GIVING US THE DAMN ASSEMBLY KIT FINALLY!
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo[github.com] - Rusted Pack File Manager (RPFM).
DrunkFlamingo - He helped with some frontend functions like showing the lord model in frontend and other UI things early on when Mixer was originally created.

Contact & Feedback
The best place to reach out to me is by joining Da Modding Den discord server listed above and using the #Mixu_Stuff or #user_troubleshooting channels.

That's it, I guess.
I'm sure i'm forgetting something, oh well.
Popular Discussions View All (40)
2
19 Oct @ 8:59am
multiplayer issue with new update
The Operator
3
8 Oct @ 11:02am
Mod not working
Chevalier du Temple
129
2
28 Sep @ 3:50pm
Bugs Encountered
Lord-Titan
2,471 Comments
Don Cool 22 hours ago 
Someone should make a mod which only applies to the unlocked factions and add a few thematic traits/bonuses to each. As it is now the existing mods also alter the playable factions, I don´t really like that. It should just make it a bit more fun to play each unlocked faction. I tried to ask ChatGPT and it knows how, but the explanation was .... beyond my comprehension.
Rexeit 19 Oct @ 1:12am 
Please uncap the ammount of building slots
glospey 16 Oct @ 7:16am 
@Elia: MCT is unstable in multiplayer. I'd start by turning that off. Your mod manager will complain but it will run.

BUT, when we turned off MCT, that wasn't enough. We each had to enable MCT, reset everything to default (even if it looked like it already was), and THEN disable MCT.
Elia 16 Oct @ 7:08am 
New bug: on immortal Empires multiplayers all the players with this mod get 460+ (all single lords) factions after the first turn, and the game crashes for everyone after passing turn at faction 170ish. had to turn off the mod to play the game.
shmowpow 15 Oct @ 4:48pm 
Yeah this mod tweaks a lot of random stuff for whatever reason, I use the warhammer 3 campaign editor mod to change whatever they did i dont like so i suggest that
Goat 15 Oct @ 1:45pm 
this mod adds a generic ogre faction with no settlement and one camp in the capital province of drazhoath the ashen(the sentinel), they dont do anything besides raid the province, idk why they are there, enough problems exist in the early game for this faction
shmowpow 14 Oct @ 8:58pm 
Pantaloness the minor faction potential stuff is in the MCT menu for mixu unlocker now.
Bugs encountered !!!
*Some lords like The Red Duke has no name upon loading in.
*Creeping Death cannot occupy settlements.
glospey 14 Oct @ 4:18am 
When we turned off MCT, that wasn't enough. We each had to enable MCT, reset everything to default (even if it looked like it already was), and THEN disable MCT.
Falidam 13 Oct @ 2:18pm 
I'm also having terrible desync issues in multiplayer as of last week but don't use MCT just Mixu and some landmark mods and such. I have used MCT in the past but don't have it active for any current campaigns. Is the desync issue with Mixus then or is MCT still operating in the background on some level?
lordhellsingXI 11 Oct @ 4:28pm 
i can no longer pick barrack varr or other small dwarf factions