Total War: WARHAMMER III

Total War: WARHAMMER III

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Fort Maps for Encampment Stance
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Tags: mod
File Size
Posted
Updated
506.100 MB
15 Jun @ 7:24am
2 Sep @ 4:41am
7 Change Notes ( view )

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Fort Maps for Encampment Stance

Description
This mod replaces the battle map with the special camp battle maps when the defender is in an encampment stance

  • When an army is attacked (not by ambush) while in an encamp or raiding camp stance, different camp maps will be used according to its culture. Tomb Kings' entombed beneath the sands stance, Dark elves and Vampire Counts' raiding stance will have camp map.

  • If the defender army remains in an encamping stance for two consecutive turns without moving, it will use a larger camp map or even a walled map, and a model will appear around the army on the campaign map. If the army stays in an encamping stance for three turns without moving, the largest camp map will be used.

  • Some cultures like Chaos Warriors, Beastmen, Wood Elves, and all Chaos Daemons do not have camp maps with city walls or barricades. Special army types such as Cathay caravans and Chaos Dwarf convoys also use camp battle maps when defending.

  • In some special circumstances like disbanding an encampment army, the camp model on the campaign may not disappear until the next turn.

  • You can set the starting and maximum fort size, minimal units to expand the camp, and whether the caravan uses a camp map with the MCT mod in the game's main menu.


Due to technical limitations, the toggle-able building system cannot be enabled in land battles currently. Therefore, the barricades in the camp map can only be destroyed by artillery and do not provide ability bonuses to units positioned on them. Currently we also haven’t found a way to add siege vehicles to the battle.

Compatible with saved games, multiplayer and campaign map mods like Immortal Empire Expanded or the Old World. The original Fort Mod is required. For mods adding new cultures, the Empire's camp battle map will be used by default without special compatibility support.


To the other Fort Map Mods:

Forts as placeable Camps Mod:
Stay tuned

Forts as Cities Mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3490747832
177 Comments
Lidiaz 20 Oct @ 5:23am 
Can't wait
<<FSF>>Ranger  [author] 20 Oct @ 5:19am 
@Lidiaz: I have something better in store for the Hungs in the near future.
@sarumanthecursed: I will check that.
Lidiaz 19 Oct @ 4:19pm 
The modded culture of the Hungs use empire forts, I assume as default. Could they be made to use norsca maps and campaign graphics instead ?
sarumanthecursed 9 Oct @ 3:22pm 
Tzeentch tower map has weird terrain indentation on one of the borders
Dragon32 9 Oct @ 1:53pm 
@Kingpanther7
You need the Required Items too
Kingpanther7 9 Oct @ 12:33pm 
im getting a ctd with this mod and its just this mod
FrittenFritz 9 Oct @ 10:22am 
I really like the Idea of this Mod. should have been officially in the Game a while ago. My only gripe really is that the whole Fort looks too big to be a simple encampment. Maybe you could make an Option for the MCM that the Fort gets replaced with a Fort like Palisade Structure with an Encampment in the Middle. This way, it would really look like an temporary Encampment like it should be imo. Regardless, great Mod!
shichenpp 5 Oct @ 2:52am 
设计的真TM牛逼,这才是真正的城墙,CA交钱给学吧
<<FSF>>Ranger  [author] 5 Oct @ 1:34am 
@SEXY SOCER FATHER: If you scroll a bit higher you will see that the placable Camp Mod isnt released yet. We wanted to release it with the next DLC, but only God knows if it will be released this year...
SEXY SOCER FATHER 5 Oct @ 1:08am 
@Dragon32
I cant see building fort button